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Found 6 results

  1. I need to develop business applications of Virtual Reality through VIVE Focus Plus. Some examples are virtual Heart Surgery training / Oil field training through VIVE Focus Plus. Kindly share on which platform I can develop these applications. Are there any specific development kits / tools provided by VIVE on which these applications need to be developed. And in which programming language these applications are to be developed ? @VibrantNebula @Tony PH Lin
  2. Hello, im the lead develooer of SquirrelBytes and we are working on Hyperstacks, a multi device VR game, We needed to know if you HTC Gives free Developement/Experimental kits, to developers for development and testing purposessomelike oculus start program we need to explore the posibilities the new headsets offers, also for testing and develop for the lastest controllers and hand tracking that HTC is includong lately If there where any way to request developement kits for HTC, what would be the requirements Thanks a lot have a gread day,and stay safe @Jad
  3. Hello folks, I am running into a problem interfacing with the OpenVR SDK when using two trackers with one controller. Specifically, the IVRCompositor::WaitGetPoses( ) function will sometimes return incorrectly transformed matrices to my C++ application. I was wondering if anyone has experienced a problem like this before, or if there is a known solution. The scenario: I place two VIVE trackers about 1 foot apart from one another, facing the same direction. I would expected that the matrices of each tracker (stored in TrackedDevicePose_t -> mDeviceToAbsoluteTracking) will be very s
  4. Hello, I was wondering if anyone could share what is the algorithm or worflow used by SR Works for example to make a see-through mode ? So first, is there any possibilities to get each camera intrinsics from OpenVR ? Do I need to call another API for that ? In OpenVR I am able to acquire a current front facing camera framebuffer, which is upside down and displayed as top/bottom for the left and right camera in the same image ( i actually use the distorted framebuffer). The problem comes after that... what can I do with this image ? In Unity, i apply the image on a mesh m
  5. With Steam you can save data bytes with SteamRemoteStorage.FileWrite(filename, data, size); Is there something similar in Viveport? Or am I forced to use the Stats API? Math
  6. In order to build for the Focus Plus you will need to integrate your apps with the Wave SDK. For more information about Focus and Wave development check out our Vive Developer Resources Site. You can find both the Wave SDK and Documentation linked from this Resource page. If you’re a Unity Developer, then Getting Started with Unity and Wave SDK will be very helpful. If you’re looking for community help, be sure to visit the Wave SDK Forum to find answers to your questions or to ask new ones you may have. You can find best practices for HMD and controller tracking - Room Setup and Co
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