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Found 11 results

  1. Hi there, I was wondering how I can apply to become a developer for your cosmos headsets and for your new future prototype headset Proton. I am in my final stages of getting my degree in computer science which I have focused on working in VR and mixed reality. I would love to start developing for your products but need to understand if there is a process you have to do so. Thanks Carla
  2. Hi developers, If you're currently developing an application using our Hand Tracking SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provid
  3. Hi developers, If you're currently developing an application using our SRWorks SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provided her
  4. Hi developers, If you're currently developing an application using our Wave SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provided here:
  5. Hi developers, If you're currently developing an application using our Eye Tracking SDK, then we'd like your participation in our new monthly survey! We want to listen to you as we believe feedback is the most important element in the development ecosystem. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to then receive and treat your information as constructive to further improve in areas needed. The link to this survey is provided here: Eye Tracking
  6. Hi developers, If you're currently developing an application using our Hand Tracking SDK, then we'd like your participation in our new monthly survey! We want to listen to you as we believe feedback is the most important element in the development ecosystem. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to then receive and treat your information as constructive to further improve in areas needed. The link to this survey is provided here: Hand Tracki
  7. Hi developers, If you're currently developing an application using our SRWorks SDK, then we'd like your participation in our new monthly survey! We want to listen to you as we believe feedback is the most important element in the development ecosystem. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to then receive and treat your information as constructive to further improve in areas needed. The link to this survey is provided here: SRWorks SDK Feedb
  8. Hi developers, If you're currently developing an application using our Wave SDK, then we'd like your participation in our new monthly survey! We want to listen to you as we believe feedback is the most important element in the development ecosystem. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to then receive and treat your information as constructive to further improve in areas needed. The link to this survey is provided here: Wave SDK Feedback Su
  9. Hi everyone, I want to be developer of HTC VIVE product. However ı haven't made a decision yet. Which one is bettter? HTC VIVE PRO or HTC VIVE COSMOS? In addition to all SDK's shared by HTC, does it apply to all products? Best Regards.
  10. Hello One and All, If you're interested in creating mobile VR content for the Wave platform and you want to win cash prizes, check out the Wave Developer Awards - https://developer.vive.com/resources/2019/12/17/viveport-launches-wave-developer-awards/. We are now accepting submissions through April 10, 2020 at 11:59pm (GMT+8). Check out the video for inspiration and see some of the great games and apps that already exist in the Wave ecosystem. Good luck and can't wait to see the great apps that you create!
  11. Cory, from HTC VIVE, will conduct a free workshop on Eye Tracking development using HTC VIVE’s SRAnipal SDK. Topics will include eye tracking, foveated rendering, variable-rate shading, and using eye tracking for avatar animations. If you are interested in using eye tracking or foveated rendering in your VR content then come to learn, network, ask questions, and try a demo! This workshop is free and opened to the public. You will not need a SIGGRAPH badge to attend. RSVP for your free ticket here This workshop is in partnership with LA Unity 3D Meetup, XRLA Meetup, and Two Bit Circus. T
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