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  1. Hey, I made some VR with HTC Vive, the workflow wasn't perfect but it was ok : a simple play in the Unity editor, and you remove quickly the helmet you grab the error etc. Debugging on the Vive Focus is an other challenge. How do you do guys? I compile with development build and script debugging, and I set the console for remote, but I must leave my helmet to see if I've an error. I found this plugin https://assetstore.unity.com/packages/tools/gui/vr-console-106491 it works ok : just put the console in the scene and you have live error & log. What process are you using?
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