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Hey, I made some VR with HTC Vive, the workflow wasn't perfect but it was ok : a simple play in the Unity editor, and you remove quickly the helmet you grab the error etc. Debugging on the Vive Focus is an other challenge. How do you do guys? I compile with development build and script debugging, and I set the console for remote, but I must leave my helmet to see if I've an error. I found this plugin https://assetstore.unity.com/packages/tools/gui/vr-console-106491 it works ok : just put the console in the scene and you have live error & log. What process are you using?
In order to build for the Focus Plus you will need to integrate your apps with the Wave SDK. For more information about Focus and Wave development check out our Vive Developer Resources Site. You can find both the Wave SDK and Documentation linked from this Resource page. If you’re a Unity Developer, then Getting Started with Unity and Wave SDK will be very helpful. If you’re looking for community help, be sure to visit the Wave SDK Forum to find answers to your questions or to ask new ones you may have. You can find best practices for HMD and controller tracking - Room Setup and Co
To sideload apps onto your Focus device, we suggest using Android Debug Bridge (adb) or your favorite command line tool. For more information refer to the Android Debug Bridge User Guide. You can use Terminal from your desktop or from within Android Studio to navigate to and utilize the debug bridge. (NOTE: On a Mac in order to use adb, you must type “./adb” and then the command each time). Before you begin, ensure that your Focus device is in Developer Mode. To put Focus in Developer Mode: 1.) Tap the Vive Button to pull up the Home Menu. 2.) Click Settings &g