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Found 4 results

  1. Application: Academic Research Goals: Install SDK ----------------------------- [ X ] Get Eye Gaze ------------------------- [ ] Get Fixation --------------------------- [ ] Get Pupil Dilation ------------------- [ ] Run Subjects & Get Tenure ----- [ ] Question: How do I reference the SDK's framework / API to extract close to real-time eye tracking data that prints either in a data.frame or CSV file. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi there, I've been able to get the VR and eye tracking set up and working per a previous thread with UE 4.25.3 and have a demo with VR functional. The only thing is I'm not sure where to go from here to get the SDK to write/print data to a csv or similar file. Presently I don't need any eye tracking interactions within the VR environment so the dartboards and mannequin head are useful in that they show this data exists but I need to get that data out of whatever loop it is in and write it to a data file for processing in statistical programs and the like. @MariosBikos_HTC , you've been a great help so far. Let me know if you or another HTC fellow are the right ones to ask about this function. Once I get something functional I'll definitely be sharing it for future folks in my position.
  2. Excitedly i got myself the HTC Vive Cosmos and tried to get it all connected to my pc yesterday. however i have discovered my tower does not have a dataport. I can easily change the monitors cables to free the hdmi port and of course there are multiple usb ports. Can anyone recommend anything?! please
  3. With Steam you can save data bytes with SteamRemoteStorage.FileWrite(filename, data, size); Is there something similar in Viveport? Or am I forced to use the Stats API? Math
  4. @Corvus Is it possible to GET calibration data as byte array OR json (or any other data set) and SET it for different users via Unity app?
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