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  1. Hello, We have been testing around the VIVE Hand Tracking API + Unreal plugin with our VIVE Cosmos and after some profiling found out that as soon as detection started, FPS dropped from 90 FPS to 45~60 FPS. The following is the information of the test: - Test Computer: Intel i7 7700k, Nvidia GTX 1060 - Unreal 4.24: Blank map with nothing but a SkySphere, Hand Tracking Provider Blueprint Actor and the Cartoon Hands Blueprint Actor (both actors provided by the VIVE Hand Tracking Unreal plugin). - Performance: In this blank level, the FPS still dropped then to 45~60FPS, and this is not an acceptable frame rate for an optimal VR experience. - What we found out: We know that the resolution of the Camera affects largely on the performance of the image processing and that's why the VIVE VR (lower resolution camera) outperforms the VIVE Cosmos (higher resolution camera) in terms of hand tracking performance (and overall rendering of the scene). What we found out is that if the overall resolution is decreased to lowest as possible, we would get back at 90 FPS (although it might only be due to the performance gains in overall scene rendering). - What we want to ask you: Is there a way to change the Camera Resolution of the VIVE Cosmos? We want to make image processing faster to process and take less GPU resources. It does not matter if it's via using another SDK, we just need to know a way to do so.
  2. Every time I have tried to charge the power bank and it would stay on the first dot even if it is overnight. Charging power bank using a third party plug
  3. Is anyone else wondering why existing Vive cosmos owners can't buy an elite upgrade kit? The face plate is removable. With all the issues current Vive cosmos owners have, I.E. can't play archery games due to bad tracking, a lot of games not liking the cosmos so vast compatibility issues, etc. I have deformed hands from a disability at birth, can't use the existing Vive Cosmos controllers hardly at all. I'd love an upgrade kit where i can use the older Vive controllers! Is there any info on this? Anyone else feel a little raw about HTC's disregard for existing Vive cosmos owners? @C.T. @stvnxu
  4. I have the Vive cosmos with the link box and all the original cable and I am getting error code 210. I'm not using ANY adapters, it is straight from the card to the link box. I reinstalled all of the vive software, updated my drivers, updated vbios, looked at the nvidia control panel. Nothing has worked. I also looked through the forums here and found people with similar problems but none of the solutions worked for me. I have a RTX 2080, Intel I-7, 16gb ram. @C.T. @stvnxu
  5. Hi. I’m sort of annoyed and confused right now. I ordered a HTC VIVE cosmos even if comments about it were pushing me off buying it due to tracking errors etc. But I bought it out of good will to try it out myself. it came today and I was excited to actually use it. I installed everything. I started using it in the starter area for around half and hour to get used to it (the area with the RC car and such) then all of a sudden my right lens flickered and went black. Then following that was my left lens. Now I have no display whatsoever. I tried everything I’ve been on a ton of websites to see a fix. Bare it in mind this is a brand new device I literally ordered it from PC world. 6 hours later and I’ve honestly given up. The fact I spent £704 on this for it to stop working within the first half hour. I didn’t think it was that bad. I can hear sound. The tracking is perfect. The Controllers connect. Just no display. I’ve unplugged all wires and reseated them. NOTHING so please do not tell me to unplug these wires as I’ve done it a lot. this is honesty so bad considering the price I paid for it. Does anyone have a fix or at least some knowledge on why it’s doing this? Worse thing is I can’t take it to PC world to get a replacement due to them being closed because of COVID.
  6. Hello, I purchased Vive Cosmos about a week ago. All of my previous HMDs were Oculus, so I had some initial minor setbacks with steam vr, attempitng to use revive, etc. My main issue with the headset now though is the tracking. I get regular warnings, "Your environment is dark" and "learn how to improve your tracking" etc, and my main issues with the tracking are: 1. My hands seem to jigger, shake and change position constantly. Especially visible in Blade and Sorcery, I put the controller at arms length in front of me, and the hands and arms change position slightly every second or so. In some games its almost unplayable due to that jitter, for example Star Shelter on Viveport 2. In Blade and Sorcery, if i just stand straight with my arms relaxed next to my hips, in the mirror my charachter's arms tremble and shake and also sometimes become really long almost touching the floor. 3. Very difficult to pick up objects from the floor, tracking just goes haywire, evident in the game like Abode 2. I spoke to the support, and overall they were quite good and helpful, however none of their solution worked to improve the tracking. I also tried beta versions of vive software and steam vr. In my room I have four warm white LED celing lights, I tried adjusting the brightness but whatever I do, I still get the "dark environment" warning and tracking issues. Normally, I would probably just send the HMD back for a refund or try to sell it on eBay, however I really like the Cosmos otherwise - the visuals, the comfort and the expandable aspect of the HMD.. So Im really willing to try to improve the tracking..
  7. VIVE Cosmos 1.0.11.1 – Beta Release Notes Released March 31st 2020 [Tracking] Controller Improved controller tracking for better sniper stance accuracy
  8. rRceived my cosmos the other day and overall quite pleased with the experience, however if i enable motion compensation through the Vive console i get massive artifacting and the screen will flicker an almost full screen of artifacts every now and again. works perfectly when not using motion compensation though. I have uninstalled and reinstalled all drivers and software to no avail, is this a known issue or is it just me
  9. so we got an cosmos elite bundle, we got a face plate coming and the elite headset stand alone are we going to get a face plate bundle? Because that's a lot of individual tech early adopters to the cosmos series have to buy to improve their tracking experience particularly if you don't own a vive og. If the cosmos elite bundle is $1699(aud) and a cosmos without a face plate is about $750 (the elite headset $1099 minus the face plate $349) so $1699 - $750 = $949 worth of needed tech, purchasing theses separately from the store is over $1,148.96 + what ever the converter cable costs( face plate $349 + controller $199.99 + controller $199.99 + base station 199.99 + base station $199.99) so that an extra $150 or so we have to pay to be on par with an elite....(I'm in Australia so sorry but I'm doing everything aud but the point is the same) its better to sell my cosmos and buy a elite bundle plus a little cash because buy the looks of things i could buy the og cosmos controllers and face plate after and have it still end up cheaper (og cosmos controllers x2 is $358 + $750 for a plateless head set + pro link box $86.99 = $1194.99 - $1299 = $104 but its the same price as the other face plate at $349). So if you want to upgrade your tracking from og cosmos its gonna cost you $2447.96 all up including you original cosmos purchase or if you bought the elite for $1699 and wanted base station freeless for some weird reason it be $2406 and just to make an additional point buy an og vive estimate 900(they aint that much but what ever) + og cosmos controllers x2 $358 + elite headset only $1099 + cosmos face plate 349 = $2706 it is literally cheaper if u own a og cosmos to buy an og vive new and an elite face plate for about the same as buying all the the other tech then you still have the option to sell the brand new og vive headset for a profit and yes you can still find them lol you can buy the vive pro starter kit for $1299 or upgrade your cosmos og to elite for + $1148.96 thats fairly brutal hell you could buy the kit sell the head set buy the face plate profit damn was only gonna see if there was gonna be some bundle for us early cosmos adopters but I'm almost certain i just convinced myself to buy a vive or pro kit new or refurb then sell the head set and buy the faceplate ....
  10. pre ordered vive cosmos to get 12 months Viveport infinity but no code in the box. Now getting the run around. retailer says talk to htc vive, vive say talk to retailer. complete pain
  11. VIVE Cosmos 1.0.10.4 – Beta Release Notes Released January 17th2020 [Tracking] Controller Optimized controller pose tracking [Lens] Fixed a bug where the setting your forward direction through Lens wasn't working Fixed Setting UI bugs (Thanks to @Mr.Killjoy) [Origin] Added Chinese New Year decorations
  12. Just bought the HTC Vive Cosmos VR headset. I ran the HTC Vive compatibility checker beforehand and was given the all clear. However, I can only see a duplicate of the desktop screen, which funnily enough is upside down. Room setup does not show, although it says it is running in SteamVR. Report sent in via the VIVE Console App, but have not received any confimation email and I can't seem to find out what the tracking number is. Running on a Dell G3 15 laptop. Connected to the DisplayPort via the the USB C (thunderbolt) port. Whats even stranger is that if I run Xplane in VR mode for example from Steam, I get that in the VR headset and can move around as expected, although the picture is still upside down and only appears as a small strip in the middle. Latest NVidia drivers installed. Any help or ideas are greatfully accepted.
  13. Excitedly i got myself the HTC Vive Cosmos and tried to get it all connected to my pc yesterday. however i have discovered my tower does not have a dataport. I can easily change the monitors cables to free the hdmi port and of course there are multiple usb ports. Can anyone recommend anything?! please
  14. Hello. Like many others before me already, I bought the Cosmos without checking about the displayports and my laptop (Acer Helios 300 Predator) has no displayport nor mini displayport but DOES have a USB-C and HDMI (however I have heard many times now that HDMI cant work due to bandwidth issues). I was wondering if anyone knows what I could use to make this work.
  15. Hey all! Got a Vive Cosmos Elite today and I'm either A: Having the Vive work well from a hardware perspective BUT the X and Y axis are BOTH mirrored so not only is the image upside down but the text is backwards! B: The same as A but the WHOLE HEADSET is flickering white. Usually if I reset the headset a few times (Reseating cables then running a reset from the Vive console) it EVENTUALLY works but I've yet to track down WHAT causes or fixes it I've tried researching but all I've found is a forum post that's ongoing between a few people and who I'm guessing are Vive Devs going "Huh that's weird" Anyone encounter this yet and figured out a workaround?
  16. Hi everyone , I bought Htc Vive Cosmos Yesterday. When i put the headset , I search in the menu (etc:Steam Library , Viveport) everthing is clean, but when I start a game ,I see in the headset the display/in game is LUMPY ! I write it down that way! You just see , when your arms moving (etc: Arizona Sunshine , Dirt rally 2.0) or some object is "pixelling" when you do nothing in the game , in the headset the game didn't "lag" just on the external monitor you see the game is lagging sometimes 40-90 FPS around , but in the headset randomly object "lumpy"... I tried every resolutions and videosettings (low-mid-high) in every games ! I have a 8700K, 2080 and 32 GB RAM's I hope everyone will understand ! @C.T. @stvnxu
  17. VIVE Cosmos 1.0.11.1 – Beta Release Notes Released March 27th 2020 [Tracking] Controller Overall reduction in controller jitter, improving precise movements in e.g. Angry Birds and Tilt Brush [Vive Console] Added a troubleshooting link to help improve tracking environment [Room Setup] Updated hint strings for tracking notifications Updated “Pull and hold trigger” string in Japanese [Origin] Added a new introduction video for first time users during setup or when relaunching the Tutorial
  18. According the guide on setting up the Vive Cosmos, it says to make sure to remove the protective film on the lenses. I bought my Cosmos brand new from a retailer and the box was still taped shut, and every other protective film/sticker was still on the headset, yet I don't see or feel any protective film on the lenses. So does the headset actually come with protective film on the lenses? I'm asking this because the edges of the lenses when looking around in the headset are very blurry, no matter how close I can get the headset (it will improve FOV but not the edge clarity). Thanks @stvnxu @C.T.
  19. Hello, I have Vive Cosmos kit. When I am in viveport vr my controller is pointing too much towards the sky like this I would have a controller of vive pro controler. How do I make the laser point more on the horizon? PTL
  20. VIVE Cosmos 1.0.10.7 – Public Release Notes Released March 3rd 2020 [Tracking] HMD Reduced HMD movement jitter Controller Overall performance improvement on controller tracking in VR [Runtime] Adjusted color correction for content running through compatibility libraries (such as Revive) – Forum Issue Link Fixed a memory leak bug that would build up over time [Lens] Fixed a bug where the setting your forward direction through Lens wasn't working Fixed Setting UI bugs
  21. Hi, We would like to create an AR/XR experience where individuals can play a soccer game in their real environment. So basically we would place a 360 camera on the head of the player and track his/her feet and hands with VIVE Trackers and create a virtual ball and goal. To minimize latency, we would like to upload directly the video signal that comes from the 360 camera to the headset, so we opted out streaming services. Could anyone please advice us if there is already a solution for this, or even where to start? Thank you! @Jad
  22. I see now that the Cosmos Elite package is for sale which is the cosmos, faceplate, base stations and controllers. Where is the option to buy a stand alone tracking faceplate for those of us who were early adopters of the Cosmos?
  23. VIVE Cosmos 1.0.10.7 – Beta Release Notes Released February 26th, 2020 [Tracking] HMD Reduced HMD movement Jitter Controller Overall performance improvement on controller tracking in VR [Runtime] Adjusted color correction for content running through compatibility libraries (such as Revive) Forum Issue Link Fixed a memory leak bug that build up over time
  24. I was thinking about how much of a contributing factor the play area lighting, dimension and environment is to the overall tracking experience. It is likely the biggest factor from person-to-person in how well tracking performs. I believe I've seen some basic guidelines - well-lit (not under or over lit), clear differentiation between walls and floors, presence of some defining features. Is that as far it goes? I would be curious to know how many people bought the Cosmos, had a room that was slightly too bright or dim, and then assumed it was never going to track properly. It would be great if we had some type of specific guidelines (best light color temperature, bulb type, best possible brightness), or even better a utility to help Cosmos owners optimize their play area conditions, thus improving tracking. I've seen both sides of how it is detrimental, too dark and it doesn't see nearly enough, too bright and it washes out the contrast of the light rings. There are warnings in place that notify if the light is too high or too low, but finding the lighting "sweet-spot" is simply trial and error at this point. Just a thought!
  25. Hi, Do you recommend any alternative powerbanks with higher capacity of the Cosmos? For example, will the Xtorm Rover XB302 work by using an usb-c -> usb-a cable? thank you!
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