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  1. So my headset has started to grey screen and then restart itself. Haven't seen anything like this online and I'm pretty sure it's the headset or the cable that plugs into the headset. After 5-10 mins the headset grey screens and restarts. It isn't my pc since it's only a year old and the headset isn't over heating at all nor the link box. Any ideas?
  2. Hi there, I recently got the Cosmos Elite so I can try out my wireless adapter with it (previously using it with the Vive Pro). While the Cosmos looks fine when I'm connected via the wired connection, when I switch over to the wireless I get a difference in the brightness. The picture quality looks fine, but the backlight appears to be visibly dimmer. This results in the color being somewhat muted and some scenes being too dark to make out all the details. I've tried it with two different headsets and I got the same result on both. Wired looks great while wireless looks dimmer by comparis
  3. I was wondering if the HTC Vive Cosmos will ever get an elite kit that wont make it more expensive than just getting the HTC Vive Cosmos Elite already. I already have the Cosmos and don't wanna shell out another 900 bucks when that is the price of an entirely new headset and all. I don't understand the pricing of this stuff at all. 2 Base stations are $134.99 each, both being $269.98...2 controllers are 129.99 each or 259.98 for both and the faceplate is $199.99. IN TOTAL ALL OF THIS IS $729.96. THAT IS MORE THAN I PAID FOR THE COSMOS ORIGINALLY. If you had to spend the extra money on this stu
  4. Hi, Out of curiosity i've fitted a set of the GearVR lenses, the difference in sweet spot and improvement in sharpness is absolutely amazing. The only drawback is the barrel distortion at the edge of the image, resulting in a sense of extra 'motion' when moving the HMD around. In all other Vive products this is resolved/adjusted via the Steam 'lighthouse_console.exe' change process. However, this is not applicable to the Cosmos. So - my question is: where is the equivalent place to make such changes on the Cosmos, assuming there is one? Thanks in advance!
  5. Hello everyone, looking for some help with an error I have been getting lately. The vive console software gives me a "Error 210: The compositor was disconnected. Restart vive console to fix this." To preface, I will go ahead and list my pc specs as well as some troubleshooting steps I have taken so far. I have looked at several threads on this forum for the same issue but no fixes I have found in those have fixed the issue for me. PC specs: CPU- Ryzen 7 3800x. GPU - RTX 3080 10GB. 32gbs of DDR4 memory. Windows 10 64-bit. Vive Cosmos Elite VR headset. Also, I dont know if
  6. I've recently purchased a wireless adapter for my cosmos and followed all the steps to get it up and running, yet the display screen remains black. Beyond software issues, the only reason for this that I can see is that my adapter is faulty. If someone could prove me wrong, I'd appreciate it.
  7. Hi all. After using the Elite faceplate and base stations for a while I thought I'd got back and re-experience the convenience of the base Cosmos I particularly like the Lens as a quick and easy launcher and while I was there I tried to load the Origin environment and it started to load with the usual swirling nebula thing and then a message on the screen saying that you need a cosmos headset to access this (not verbatim but close enough). I tried a few more times over a few days but the same result. I was using the beta version of the software so i just went back to the main steam versio
  8. Hi, If i enable motion compensation through the vive console the fluidity of movements increases but leaves horrendous artifacts all over the screen making it unusable. If i enable motion smoothing in steam VR it does not work, though the option is there the frame rate does not become locked to 45fps and additional frames are not injected. Essentially the headset is lacking a major feature that every other headset uses as standard, adding this to the dreadful hand tracking it's really terrible! I sincerely hope we get some support for these problems. Does anyo
  9. Every time I try to install the helmet driver(original cosmos), I get error 001 about 45% of the installation progress. None of the solutions to this problem worked. For the first time it started when I switched to version 1.0.12.10 beta, everything worked fine, but I couldn't switch back to the regular version, before all the updates went through without problems. Now beta 1.0.13.0 is out and the problem remains! I tried to reinstall the software and steamvr as well, forbid windows to turn off the power of usb 3.0. to save power. Also, if after error 001 appears, restart the communication
  10. My usb ports stop working for my cosmos after a while, i can usually just move onto a new one to fix this problem but i''ve run out, anyone else encounter something like this?
  11. Is anyone else wondering why existing Vive cosmos owners can't buy an elite upgrade kit? The face plate is removable. With all the issues current Vive cosmos owners have, I.E. can't play archery games due to bad tracking, a lot of games not liking the cosmos so vast compatibility issues, etc. I have deformed hands from a disability at birth, can't use the existing Vive Cosmos controllers hardly at all. I'd love an upgrade kit where i can use the older Vive controllers! Is there any info on this? Anyone else feel a little raw about HTC's disregard for existing Vive cosmos owners?
  12. Hi. I’m sort of annoyed and confused right now. I ordered a HTC VIVE cosmos even if comments about it were pushing me off buying it due to tracking errors etc. But I bought it out of good will to try it out myself. it came today and I was excited to actually use it. I installed everything. I started using it in the starter area for around half and hour to get used to it (the area with the RC car and such) then all of a sudden my right lens flickered and went black. Then following that was my left lens. Now I have no display whatsoever. I tried everything I’ve been on a ton of websites to
  13. Tracking is very poor, even in well lit room. Issue is for example in shooting games, like VRBrigade 1 and 2. I fully extend my gun (controller) to use. The visual representation of the gun jumps around, both back and forth and random places. My hand is steady and still. I have tested with several friends of various height and skill level. The camera or headset has trouble maintaining a steady placement in game. This makes shooting games unplayable, as my gun will jump around randomly. So i can't accurately shoot, as the gun ends up in places I'm not aiming. I'm using the 1.0.13.0 bet
  14. Hello, We have been testing around the VIVE Hand Tracking API + Unreal plugin with our VIVE Cosmos and after some profiling found out that as soon as detection started, FPS dropped from 90 FPS to 45~60 FPS. The following is the information of the test: - Test Computer: Intel i7 7700k, Nvidia GTX 1060 - Unreal 4.24: Blank map with nothing but a SkySphere, Hand Tracking Provider Blueprint Actor and the Cartoon Hands Blueprint Actor (both actors provided by the VIVE Hand Tracking
  15. Hello, I purchased Vive Cosmos about a week ago. All of my previous HMDs were Oculus, so I had some initial minor setbacks with steam vr, attempitng to use revive, etc. My main issue with the headset now though is the tracking. I get regular warnings, "Your environment is dark" and "learn how to improve your tracking" etc, and my main issues with the tracking are: 1. My hands seem to jigger, shake and change position constantly. Especially visible in Blade and Sorcery, I put the controller at arms length in front of me, and the hands and arms change position slightly every second or
  16. Hi all. Is anyone else here noticing a lot of aliasing artifacts in The Lens, Steam Home and Origin? There's the classic stepped effect along lines and a bit of blurring like heat on a hot day effect. I thought power might have something to do with it so plugged into a different source and the Video card has three display ports so tired all of them but no change. I tried beating it with a controller and swearing at it but it just ignored me. I'm using a NVIDIA 1080ti 11gb card and have anti aliasing on , v sync off. Does anyone else have this issue? Cheers! Fink
  17. Every time I have tried to charge the power bank and it would stay on the first dot even if it is overnight. Charging power bank using a third party plug
  18. I have the Vive cosmos with the link box and all the original cable and I am getting error code 210. I'm not using ANY adapters, it is straight from the card to the link box. I reinstalled all of the vive software, updated my drivers, updated vbios, looked at the nvidia control panel. Nothing has worked. I also looked through the forums here and found people with similar problems but none of the solutions worked for me. I have a RTX 2080, Intel I-7, 16gb ram. @C.T. @stvnxu
  19. VIVE Cosmos 1.0.11.1 – Beta Release Notes Released March 31st 2020 [Tracking] Controller Improved controller tracking for better sniper stance accuracy
  20. rRceived my cosmos the other day and overall quite pleased with the experience, however if i enable motion compensation through the Vive console i get massive artifacting and the screen will flicker an almost full screen of artifacts every now and again. works perfectly when not using motion compensation though. I have uninstalled and reinstalled all drivers and software to no avail, is this a known issue or is it just me
  21. so we got an cosmos elite bundle, we got a face plate coming and the elite headset stand alone are we going to get a face plate bundle? Because that's a lot of individual tech early adopters to the cosmos series have to buy to improve their tracking experience particularly if you don't own a vive og. If the cosmos elite bundle is $1699(aud) and a cosmos without a face plate is about $750 (the elite headset $1099 minus the face plate $349) so $1699 - $750 = $949 worth of needed tech, purchasing theses separately from the store is over $1,148.96 + what ever the converter cable costs( face plate
  22. pre ordered vive cosmos to get 12 months Viveport infinity but no code in the box. Now getting the run around. retailer says talk to htc vive, vive say talk to retailer. complete pain
  23. VIVE Cosmos 1.0.10.4 – Beta Release Notes Released January 17th2020 [Tracking] Controller Optimized controller pose tracking [Lens] Fixed a bug where the setting your forward direction through Lens wasn't working Fixed Setting UI bugs (Thanks to @Mr.Killjoy) [Origin] Added Chinese New Year decorations
  24. Just bought the HTC Vive Cosmos VR headset. I ran the HTC Vive compatibility checker beforehand and was given the all clear. However, I can only see a duplicate of the desktop screen, which funnily enough is upside down. Room setup does not show, although it says it is running in SteamVR. Report sent in via the VIVE Console App, but have not received any confimation email and I can't seem to find out what the tracking number is. Running on a Dell G3 15 laptop. Connected to the DisplayPort via the the USB C (thunderbolt) port. Whats even stranger is that if I run Xplane
  25. Excitedly i got myself the HTC Vive Cosmos and tried to get it all connected to my pc yesterday. however i have discovered my tower does not have a dataport. I can easily change the monitors cables to free the hdmi port and of course there are multiple usb ports. Can anyone recommend anything?! please
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