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  1. Hi, Out of curiosity i've fitted a set of the GearVR lenses, the difference in sweet spot and improvement in sharpness is absolutely amazing. The only drawback is the barrel distortion at the edge of the image, resulting in a sense of extra 'motion' when moving the HMD around. In all other Vive products this is resolved/adjusted via the Steam 'lighthouse_console.exe' change process. However, this is not applicable to the Cosmos. So - my question is: where is the equivalent place to make such changes on the Cosmos, assuming there is one? Thanks in advance!
  2. So my headset has started to grey screen and then restart itself. Haven't seen anything like this online and I'm pretty sure it's the headset or the cable that plugs into the headset. After 5-10 mins the headset grey screens and restarts. It isn't my pc since it's only a year old and the headset isn't over heating at all nor the link box. Any ideas?
  3. Hi there, I recently got the Cosmos Elite so I can try out my wireless adapter with it (previously using it with the Vive Pro). While the Cosmos looks fine when I'm connected via the wired connection, when I switch over to the wireless I get a difference in the brightness. The picture quality looks fine, but the backlight appears to be visibly dimmer. This results in the color being somewhat muted and some scenes being too dark to make out all the details. I've tried it with two different headsets and I got the same result on both. Wired looks great while wireless looks dimmer by comparison. I've tried using both the official battery that's included with the Cosmos wireless adapter attachment kit as well as with my Quick Charge 3.0 compatible Anker battery but I get the same result. Any ideas? I've got a couple replacement USB cables coming to see if that makes a difference. Thanks.
  4. I was wondering if the HTC Vive Cosmos will ever get an elite kit that wont make it more expensive than just getting the HTC Vive Cosmos Elite already. I already have the Cosmos and don't wanna shell out another 900 bucks when that is the price of an entirely new headset and all. I don't understand the pricing of this stuff at all. 2 Base stations are $134.99 each, both being $269.98...2 controllers are 129.99 each or 259.98 for both and the faceplate is $199.99. IN TOTAL ALL OF THIS IS $729.96. THAT IS MORE THAN I PAID FOR THE COSMOS ORIGINALLY. If you had to spend the extra money on this stuff just to upgrade this way you would be spending a total of $1,429.95.Why why why is there no upgrade kit. If i had to pay that much just to UPGRADE to the elite I'd rather just get the valve index.
  5. Hello everyone, looking for some help with an error I have been getting lately. The vive console software gives me a "Error 210: The compositor was disconnected. Restart vive console to fix this." To preface, I will go ahead and list my pc specs as well as some troubleshooting steps I have taken so far. I have looked at several threads on this forum for the same issue but no fixes I have found in those have fixed the issue for me. PC specs: CPU- Ryzen 7 3800x. GPU - RTX 3080 10GB. 32gbs of DDR4 memory. Windows 10 64-bit. Vive Cosmos Elite VR headset. Also, I dont know if this matters but I have a 4 monitor setup, my graphics card has 3 display port slots, and 2 hdmi port slots; 2 of my monitors are hooked up by hdmi, 2 are hooked up by display port, VR headset is hooked up by display port. I should also mention that I have had this headset for a few months without issue, but I recently had to reinstall my windows OS. The issue began when i tried to reinstall the vive software after the fresh windows installation. Trouble shooting steps I have tried: 1. Checked and secured all connections. Connections are fine, I have also tried all 3 of the display port slots on the back of my GPU, as well as every USB 3.0 slot available. 2. I have contacted the customer support here. They basically had me reinstall the software from a special link, this was the same installer I was using already. After a fresh installation of the software the error persisted. 3. Someone in another thread recommended that I make sure the PhysX configuration is correct on the NVIDIA control panel. below is a screenshot what it shows. I believe it is setup right but honestly im not for sure on this. 4. I have updated my gpu drivers to the latest version. Someone in another thread said their issue was fixed by updating the VBIOS in NVIDIA control panel. I am honestly not sure how to go about doing this, in the thread they mentioned they contacted the manufacturer of their laptop and they provided them with a update. Although, my VBIOS version is newer than the one they used to fix theirs (they had like version 86.something, mine is 94.something..) Below is a screenshot of my VBIOS version. 5. Another thing I should mention is that when I use the "Display VR View" option on Steam VR, I can see what the headset is supposed to see, even while moving around. Although there is no display showing on the headset. 1 of my base stations is out of commission at the moment while its being repaired, but I was told that one station is fine as long as im on the "A" channel, so I dont think that is causing my issue. After contacting the support team, and trying to reinstall. I was asked for the headsets serial number. Having to have had to return a base station, I assumed the support tech was going to try to get me to send the headset in for repair. I told him to hold off on that for now while I tried to find a solution on this forum. Any help would be greatly appreciated!! Thanks in advance.
  6. I've recently purchased a wireless adapter for my cosmos and followed all the steps to get it up and running, yet the display screen remains black. Beyond software issues, the only reason for this that I can see is that my adapter is faulty. If someone could prove me wrong, I'd appreciate it.
  7. Hi all. After using the Elite faceplate and base stations for a while I thought I'd got back and re-experience the convenience of the base Cosmos I particularly like the Lens as a quick and easy launcher and while I was there I tried to load the Origin environment and it started to load with the usual swirling nebula thing and then a message on the screen saying that you need a cosmos headset to access this (not verbatim but close enough). I tried a few more times over a few days but the same result. I was using the beta version of the software so i just went back to the main steam version and I was able to load it again. I'll see if it happens again just wondering if anyone else had this issue? We should be able to swap faceplates without having to reload different version of the software to get it to load I would think assume 😞 Fink.
  8. Hi, If i enable motion compensation through the vive console the fluidity of movements increases but leaves horrendous artifacts all over the screen making it unusable. If i enable motion smoothing in steam VR it does not work, though the option is there the frame rate does not become locked to 45fps and additional frames are not injected. Essentially the headset is lacking a major feature that every other headset uses as standard, adding this to the dreadful hand tracking it's really terrible! I sincerely hope we get some support for these problems. Does anyone here have a workaround? @C.T.
  9. Every time I try to install the helmet driver(original cosmos), I get error 001 about 45% of the installation progress. None of the solutions to this problem worked. For the first time it started when I switched to version 1.0.12.10 beta, everything worked fine, but I couldn't switch back to the regular version, before all the updates went through without problems. Now beta 1.0.13.0 is out and the problem remains! I tried to reinstall the software and steamvr as well, forbid windows to turn off the power of usb 3.0. to save power. Also, if after error 001 appears, restart the communication module, error 008 appears. System configuration: MSI B450M motherboard AMD ryzen 5 3600 GTX 1660ti 16gb RAM Windows 10 maybe someone already had a similar problem? I already submit an issue report
  10. My usb ports stop working for my cosmos after a while, i can usually just move onto a new one to fix this problem but i''ve run out, anyone else encounter something like this?
  11. Is anyone else wondering why existing Vive cosmos owners can't buy an elite upgrade kit? The face plate is removable. With all the issues current Vive cosmos owners have, I.E. can't play archery games due to bad tracking, a lot of games not liking the cosmos so vast compatibility issues, etc. I have deformed hands from a disability at birth, can't use the existing Vive Cosmos controllers hardly at all. I'd love an upgrade kit where i can use the older Vive controllers! Is there any info on this? Anyone else feel a little raw about HTC's disregard for existing Vive cosmos owners? @C.T. @stvnxu
  12. Hi. I’m sort of annoyed and confused right now. I ordered a HTC VIVE cosmos even if comments about it were pushing me off buying it due to tracking errors etc. But I bought it out of good will to try it out myself. it came today and I was excited to actually use it. I installed everything. I started using it in the starter area for around half and hour to get used to it (the area with the RC car and such) then all of a sudden my right lens flickered and went black. Then following that was my left lens. Now I have no display whatsoever. I tried everything I’ve been on a ton of websites to see a fix. Bare it in mind this is a brand new device I literally ordered it from PC world. 6 hours later and I’ve honestly given up. The fact I spent £704 on this for it to stop working within the first half hour. I didn’t think it was that bad. I can hear sound. The tracking is perfect. The Controllers connect. Just no display. I’ve unplugged all wires and reseated them. NOTHING so please do not tell me to unplug these wires as I’ve done it a lot. this is honesty so bad considering the price I paid for it. Does anyone have a fix or at least some knowledge on why it’s doing this? Worse thing is I can’t take it to PC world to get a replacement due to them being closed because of COVID.
  13. Tracking is very poor, even in well lit room. Issue is for example in shooting games, like VRBrigade 1 and 2. I fully extend my gun (controller) to use. The visual representation of the gun jumps around, both back and forth and random places. My hand is steady and still. I have tested with several friends of various height and skill level. The camera or headset has trouble maintaining a steady placement in game. This makes shooting games unplayable, as my gun will jump around randomly. So i can't accurately shoot, as the gun ends up in places I'm not aiming. I'm using the 1.0.13.0 beta. Also I've updated the firmware on everything, and reset the play area. I've been unhappy with this unit from the start. However, i gave the company time to fix bugs. Now it's a serious issue that needs to be addressed. I've owned the original htc vive, the vive pro, and now the vive cosmos. The cosmos has to be the worst of the 3. Is there any fix to my issue? I purchased DIRECT from HTC, not a 3rd party vendor.
  14. Hello, We have been testing around the VIVE Hand Tracking API + Unreal plugin with our VIVE Cosmos and after some profiling found out that as soon as detection started, FPS dropped from 90 FPS to 45~60 FPS. The following is the information of the test: - Test Computer: Intel i7 7700k, Nvidia GTX 1060 - Unreal 4.24: Blank map with nothing but a SkySphere, Hand Tracking Provider Blueprint Actor and the Cartoon Hands Blueprint Actor (both actors provided by the VIVE Hand Tracking Unreal plugin). - Performance: In this blank level, the FPS still dropped then to 45~60FPS, and this is not an acceptable frame rate for an optimal VR experience. - What we found out: We know that the resolution of the Camera affects largely on the performance of the image processing and that's why the VIVE VR (lower resolution camera) outperforms the VIVE Cosmos (higher resolution camera) in terms of hand tracking performance (and overall rendering of the scene). What we found out is that if the overall resolution is decreased to lowest as possible, we would get back at 90 FPS (although it might only be due to the performance gains in overall scene rendering). - What we want to ask you: Is there a way to change the Camera Resolution of the VIVE Cosmos? We want to make image processing faster to process and take less GPU resources. It does not matter if it's via using another SDK, we just need to know a way to do so.
  15. Hello, I purchased Vive Cosmos about a week ago. All of my previous HMDs were Oculus, so I had some initial minor setbacks with steam vr, attempitng to use revive, etc. My main issue with the headset now though is the tracking. I get regular warnings, "Your environment is dark" and "learn how to improve your tracking" etc, and my main issues with the tracking are: 1. My hands seem to jigger, shake and change position constantly. Especially visible in Blade and Sorcery, I put the controller at arms length in front of me, and the hands and arms change position slightly every second or so. In some games its almost unplayable due to that jitter, for example Star Shelter on Viveport 2. In Blade and Sorcery, if i just stand straight with my arms relaxed next to my hips, in the mirror my charachter's arms tremble and shake and also sometimes become really long almost touching the floor. 3. Very difficult to pick up objects from the floor, tracking just goes haywire, evident in the game like Abode 2. I spoke to the support, and overall they were quite good and helpful, however none of their solution worked to improve the tracking. I also tried beta versions of vive software and steam vr. In my room I have four warm white LED celing lights, I tried adjusting the brightness but whatever I do, I still get the "dark environment" warning and tracking issues. Normally, I would probably just send the HMD back for a refund or try to sell it on eBay, however I really like the Cosmos otherwise - the visuals, the comfort and the expandable aspect of the HMD.. So Im really willing to try to improve the tracking..
  16. Hi all. Is anyone else here noticing a lot of aliasing artifacts in The Lens, Steam Home and Origin? There's the classic stepped effect along lines and a bit of blurring like heat on a hot day effect. I thought power might have something to do with it so plugged into a different source and the Video card has three display ports so tired all of them but no change. I tried beating it with a controller and swearing at it but it just ignored me. I'm using a NVIDIA 1080ti 11gb card and have anti aliasing on , v sync off. Does anyone else have this issue? Cheers! Fink
  17. Every time I have tried to charge the power bank and it would stay on the first dot even if it is overnight. Charging power bank using a third party plug
  18. I have the Vive cosmos with the link box and all the original cable and I am getting error code 210. I'm not using ANY adapters, it is straight from the card to the link box. I reinstalled all of the vive software, updated my drivers, updated vbios, looked at the nvidia control panel. Nothing has worked. I also looked through the forums here and found people with similar problems but none of the solutions worked for me. I have a RTX 2080, Intel I-7, 16gb ram. @C.T. @stvnxu
  19. VIVE Cosmos 1.0.11.1 – Beta Release Notes Released March 31st 2020 [Tracking] Controller Improved controller tracking for better sniper stance accuracy
  20. rRceived my cosmos the other day and overall quite pleased with the experience, however if i enable motion compensation through the Vive console i get massive artifacting and the screen will flicker an almost full screen of artifacts every now and again. works perfectly when not using motion compensation though. I have uninstalled and reinstalled all drivers and software to no avail, is this a known issue or is it just me
  21. so we got an cosmos elite bundle, we got a face plate coming and the elite headset stand alone are we going to get a face plate bundle? Because that's a lot of individual tech early adopters to the cosmos series have to buy to improve their tracking experience particularly if you don't own a vive og. If the cosmos elite bundle is $1699(aud) and a cosmos without a face plate is about $750 (the elite headset $1099 minus the face plate $349) so $1699 - $750 = $949 worth of needed tech, purchasing theses separately from the store is over $1,148.96 + what ever the converter cable costs( face plate $349 + controller $199.99 + controller $199.99 + base station 199.99 + base station $199.99) so that an extra $150 or so we have to pay to be on par with an elite....(I'm in Australia so sorry but I'm doing everything aud but the point is the same) its better to sell my cosmos and buy a elite bundle plus a little cash because buy the looks of things i could buy the og cosmos controllers and face plate after and have it still end up cheaper (og cosmos controllers x2 is $358 + $750 for a plateless head set + pro link box $86.99 = $1194.99 - $1299 = $104 but its the same price as the other face plate at $349). So if you want to upgrade your tracking from og cosmos its gonna cost you $2447.96 all up including you original cosmos purchase or if you bought the elite for $1699 and wanted base station freeless for some weird reason it be $2406 and just to make an additional point buy an og vive estimate 900(they aint that much but what ever) + og cosmos controllers x2 $358 + elite headset only $1099 + cosmos face plate 349 = $2706 it is literally cheaper if u own a og cosmos to buy an og vive new and an elite face plate for about the same as buying all the the other tech then you still have the option to sell the brand new og vive headset for a profit and yes you can still find them lol you can buy the vive pro starter kit for $1299 or upgrade your cosmos og to elite for + $1148.96 thats fairly brutal hell you could buy the kit sell the head set buy the face plate profit damn was only gonna see if there was gonna be some bundle for us early cosmos adopters but I'm almost certain i just convinced myself to buy a vive or pro kit new or refurb then sell the head set and buy the faceplate ....
  22. pre ordered vive cosmos to get 12 months Viveport infinity but no code in the box. Now getting the run around. retailer says talk to htc vive, vive say talk to retailer. complete pain
  23. VIVE Cosmos 1.0.10.4 – Beta Release Notes Released January 17th2020 [Tracking] Controller Optimized controller pose tracking [Lens] Fixed a bug where the setting your forward direction through Lens wasn't working Fixed Setting UI bugs (Thanks to @Mr.Killjoy) [Origin] Added Chinese New Year decorations
  24. Just bought the HTC Vive Cosmos VR headset. I ran the HTC Vive compatibility checker beforehand and was given the all clear. However, I can only see a duplicate of the desktop screen, which funnily enough is upside down. Room setup does not show, although it says it is running in SteamVR. Report sent in via the VIVE Console App, but have not received any confimation email and I can't seem to find out what the tracking number is. Running on a Dell G3 15 laptop. Connected to the DisplayPort via the the USB C (thunderbolt) port. Whats even stranger is that if I run Xplane in VR mode for example from Steam, I get that in the VR headset and can move around as expected, although the picture is still upside down and only appears as a small strip in the middle. Latest NVidia drivers installed. Any help or ideas are greatfully accepted.
  25. Excitedly i got myself the HTC Vive Cosmos and tried to get it all connected to my pc yesterday. however i have discovered my tower does not have a dataport. I can easily change the monitors cables to free the hdmi port and of course there are multiple usb ports. Can anyone recommend anything?! please
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