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Found 14 results

  1. If anyone has been able to do this could you please tell me how?🙂 Thank you for your time and have a wonderful afternoon
  2. Hi, I'm having a problem with the vive tracker that it's connected yet not tracking. I have steam vr version 1.1.4 . I tried to restart vive and do room setup and restart the computer so many times. I'm using a vive pro. Is there anything that I'm missing?
  3. Hi all, I've had the Cosmos for about a week now, and am having some issues with the controller tracking + room setup. The initial setup was mostly fine, and the Headset and Controllers worked okay for the first day or two; not perfect but about what I expected from inside-out tracking. After that, the controller tracking began to drop out frequently, at first they would re-sync after several seconds but that time has taken longer and longer (to the point where it could take several minutes of waving the controllers in front of the HMD to get tracking back.) Often, the only way
  4. Hello everyone I'm working on a simple VR shooter game using Wave SDK 3.1.4 and Unity 2019.2.3. The gameplay is rather simple: the player is in an open world scene with some enemy droids around, and he/she presses the touchpad button to shoot. The bullets which are rays, come from two guns on both sides of the player, so the player uses their head for aiming and the controller button to shoot, so the controller's orientation and direction doesn't matter (photo attached) . The problem I'm having is that the controller button doesn't work unless the player is holding it up, f
  5. I would like to know if there is a method how to get all possible actions of the controllers (HTC vive Pro Eye) in a unity application programmatically in C#. Do you know any method how to do so?
  6. I would like to know if there is a method how to get all possible actions of the controllers (HTC vive Pro Eye) in a unity application programmatically in C#. Do you know any method how to do so? @Corvus @chengnay
  7. After some side by side comparison with my friend Rift S We have come to the conclusion that the cosmos controller suffer from a lot of lag when you move them. They do not stay at the same place as the controller in real life but instead they 'follow' them.
  8. Hello, I started using VIU 2 weeks ago for a project I'm working on, and mostly to test it with the Oculus Quest. At first everything was fine, whether with my project or the VIU example scenes, until I added in my project the possibility to grab objects, then I started having quite a few problems with the controllers; While until now, I had the right controllers displayed (oculus touch of the rift/quest), since then, it is the controllers of the oculus go that are displayed, and unfortunately, the change is not only aesthetic since there is a kind of mapping of correspondence that is
  9. hi there, i m into a situation where i m not able to click on UI buttons... 1. i created lookat function for UI canvas which is attached to empty gameobject (parent of canvas) whose rotation is 0 and child (canvas rotation is 180) 2. when i teleport to different position and try to click on UI button not able to click, the controller ray is passing through UI object @Cotta @Tony PH Lin
  10. I'm going to go on a tangent for a second about developing for VR. Vive as the hardware developer should make the interaction software as easy to use with full functionality. Your hardware is only as good as the software and you're relying on a bunch of developers you don't know to make your hardware work great. You are depending on some random developer to make your controller interact the best it can instead of developing the software yourself. I don't know how many times people I demo become frustrated with VR only because the developer had written bad hand control. Vive needs
  11. Using the WaveVR "Event Trigger" how can I get the front controller trigger press?
  12. I'm confused, I've read that the new update supports camera tracking of the 3DOF controller to enabling 6DOF. Is this true and how can I activate and run it in Unity?
  13. I had the "Vive Input Utility" examples working with the "Vive Focus" but recently it stopped. Could anyone conferm that the Vive Input Utility is working with the Vive Focus and what I could possibly be missing? I reinstall everything a few times now.
  14. I've recently purchased a VIVE Pro with the wireless kit. I originally installed the WiGig card into a PCIe 1x slot. Upon encountering rather random (yet frequent) watchdog violations, I decided to try switching to a the second 'large' (16x?) PCIe slot. According to my mobo's manual, all 1x PCIes are only 2.0, while the two larger ones are both 3.0 (AB350 Pro4). However, the WiGig does not get recognized in this slot, even after cleaning, checking connections, etc. ('Please shut down your pc an d make sure the WiGig PCIe card is properly inserted'-error). No idea why, no change in bios set
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