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Found 16 results

  1. I want to track a robot in an indoor room of 20*7m and want to put Htc Vive tracker 3.0 on it and use the basestation 2.0 to track the Robot .How can I make this work? Is vive a good idea? does any one knows the acccuracy of the product ??? Thank you
  2. Vive trackers are shaking in specific places in a room. Sometimes they shake, sometimes they don't. Knuckles controllers are tracking perfectly. Video of the problem: https://streamable.com/g0533w Steam log files are attached. What can be causing this problem? Maybe it's bad USB 2.0 slot quality? I read that it's recommended to buy some Inateck USB controllers. I need to connect 8 Vive trackers. What USB PCIe card is recommended? Maybe my room has IR reflective walls? What material should I use to cover the walls so IR signal won't be reflected? I tried to cover one
  3. am using vive tracker without HMD with null driver, my tracker Semmes always breathing (sleeps), opening after 10 seconds its lost tracking, showing unable to track the tracker
  4. Hello, As the title says, I'm having trouble figuring out how to get the input feedback from the tracker POGO pins. After a lot of research, I've come across mostly solutions for Unreal Engine but I need to use Unity... they removed the SteamVR_Controller a few years ago and I've been unable to find a tutorial that doesn't include SteamVR_Controller or UE. So far, what I've managed to do is just track the tracker pucks location. :( In case you ask, I have been looking through the steamVR docs but... It's kinda going over my head. (I'm new to VR in general) So while I leave this he
  5. Hi, whats the best way to calibrate a tracker 2018? I want the z-axis value to be zero when the tracker is on the floor. Calibrating with the HMD and SteamVR, where i put both controllers on the floor, is not accurate. Sometimes up to 5-10 cm... (btw. do both Basestations have to be on same height level?) Calibrating only with the tracker and a Basestation is better, but I have to substract the height of the Basestation... Error is about 2-5 cm... I am confused, do I always have to fix this manually? Thx
  6. Hello, I am trying to create a game in Unity that involves the use of Vive trackers. However, we cannot let others run the Unity project and can only give them a build/executable of the game. There are 3 Vive trackers needed (1 for hip and 2 for feet). Is there a way to have a popup at the start of game that forces users to turn on Vive trackers and assign them to certain game objects in the scene? Thank you! @chengnay
  7. Hi, I've got a Vive Tracker 2018 and a Sony Alpha 7. The shoe on top of the camera is capable to trigger an attached flash light. My Question: Is it possible to use this electrical trigger signal with the Pogo Pins? This way the camera trigger would not only create a picture but also send a trigger signal with the Tracker simultaneously! Any ideas to implement this technique is appreciated! Thx.
  8. Can the Vive Tracker be used independently of the rest of the kit? I would like to use it to track camera movements in a virtual set. I would avoid buying what is not needed ... thank you!
  9. Hello folks, I am running into a problem interfacing with the OpenVR SDK when using two trackers with one controller. Specifically, the IVRCompositor::WaitGetPoses( ) function will sometimes return incorrectly transformed matrices to my C++ application. I was wondering if anyone has experienced a problem like this before, or if there is a known solution. The scenario: I place two VIVE trackers about 1 foot apart from one another, facing the same direction. I would expected that the matrices of each tracker (stored in TrackedDevicePose_t -> mDeviceToAbsoluteTracking) will be very s
  10. Hello, We're having issues with our older Vive Trackers where they pair with SteamVR but aren't tracking despite being in clear view of the lighthouses, and also near Vive Controllers that are being tracked. Things we've tried to fix the issue: Restarting the machine Restarting SteamVR Rebooting every connected device Unplugging/Replugging the Tracker dongle Changing SteamVR to Beta Plugging in the tracker via USB did allow the Vive Tracker to be tracked. We are using a Vive Pro Headset. Any thing we can do to fix this? @VibrantNebula
  11. Hello. I have seven trackers. I tagged each tracker with a numbered sticker. I realized that is not possible to identify what icon belongs to each tracker. So is it impossible to check battery level of the trackers in a proper way, because it will be not a good solution to turn off all the trackers and reconnect one by one... Do I miss something ? THANKS
  12. We use VIVE Pro and Trackers. And try to track bat swing trajectory , but when swinging the tracker at high speed, the position / posture data is disturbed. In case of low speed, data is clean. When we try to at another enviroment ,even with high-speed swings, the data was clean. I don’t know what’s different. Are there anything to check?
  13. Hi all - I'm trying to integrate two Vive trackers into my Unreal project, but I'm not able to get the trackers to consistently register in SteamVR. When I hover over the tracker in the SteamVR window, it shows it "Searching" most of the time rather than actively tracking. When I open my project, the mesh I have matched with the tracker only appears every so often when it's actively tracking Does anyone have advice about how to get a consistent track? I have the Tracker Dongles plugged in to my PC and resting over a foot away from it. Thanks!
  14. I'm trying to track a webcam streaming live video using a vive tracker puck in unrealengine. I got most of it to work but because there is some delay in the video feed I need to delay the tracker data by an equal amount (several frames) so the tracker data will match up with the video. Is there a way to do this? @Jad @Dario @foo
  15. Hello, I'm having trouble with tracking when I have more than 2 VIVE TRACKERS connected. Tracking becomes very poor, I experience a lot of jitters. It''s actually unusable. I think it has something to do with bluetooth connection quality and I seek any helpful tips how to improve it. Here is what I have already tried: 1. I have no reflective surfaces in the room. I've even had to replace my wardrobes as those had reflective doors :-). My windows are completely covered. 2. I have tried a couple of setups with base stations. I used 2x VIVE Base Stations 2.0, 4x VIVE Base Stations
  16. hi i wanted to know if anybody knew how to fix this problem. https://youtu.be/Np4cks62jxI https://www.youtube.com/watch?v=9PgP0UCnXt0&feature=youtu.be https://youtu.be/XHCPZ4FF5iI its really wierd...
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