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THubbard

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Everything posted by THubbard

  1. I am just starting to work with saving down .wav files and am just now going to implement saving them on to a SD card. It is working saving down to the internal memory project directory. A few questions to help me out: Are there major changes in what was done in the Git repository above and using OpenXR? My sense is this is mainly an Android issue rather than a Wave vs OpenXR issue. Is that correct? For the files that are saved to internal memory, is there a way to download those? When I go through Windows, it doesn't let me download those. That might be because they are saved in the project-specific folder. Any other tips?
  2. No, but I'm sure someone else has. I just saved locally.
  3. Quick question: I'm starting a new project for the Vive Focus 3 headset. I just got the new face and eye tracker (they work great in Vive Sync). Before I dive into development, I want to make sure I'm starting off with the plugins I'll need to finish the project. If I want to integrate those into my project, should I do that with the Vive Open XR plugin? So, I should install and use: VIVE Wave OpenXR Plugin - Android VIVE Wave OpenXR ToolKit - Android VIVE Wave OpenXR ToolKit Samples - Android Is there anything else I should be thinking about as I start the project? Thanks so much!
  4. Is there a good location that details which packages should be used for what purpose? I'm developing for the Vive Focus 3, but I get a little confused each time I go to the package manager when I start a new project of where to start. There are many updates (which I love) and the documentation is quickly catching up, but it still seems to lag a little behind the product updates. Thank you!
  5. I was developing using the beta program using OpenXR in Unity, but OpenXR is now supported in the public release, right? If so, are there benefits to continuing in the beta program? Is there an easy way to see the differences between the beta version and the public release?
  6. Thanks Alex, I appreciate the guidance. I will start to look for some training to see how I can go about this. It's nice to know that it's in the realm of reason! Thank you!
  7. Is there a good solution to save data from a VR simulation to an online repository? I'm thinking Google Docs, Dropbox, etc.? I am developing a simulation where we want to aggregate decisions people make. We are going to deploy on many headsets so we don't want to have to deal with local save files. We are programming in Unity for the Vive Focus 3 using OpenXR. If you've come across a solution for this, please let me know. Thank you!
  8. Continuing this discussion a little: Is there a good solution to save data from a VR simulation to an online repository? I'm thinking Google Docs, Dropbox, etc.? I am developing a simulation where we want to aggregate decisions people make. We are going to deploy on many headsets so we don't want to have to deal with local save files. If you've come across a solution for this, please let me know. Thank you!
  9. Is there a recommended render pipeline for the Vive Focus 3? I saw some documentation that recommends the built-in render pipeline, but I also see many developers using Universal Render Pipeline for development.
  10. Is there a recommended render pipeline for the Vive Focus 3? I saw some documentation that recommends the built-in render pipeline, but I also see many developers using Universal Render Pipeline for development.
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