vethetheth
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There is still a pink color because the Package use the read-only hands, not the ones I modified Maybe we should use a more direct way of communication instead of the forums, because this could take a while
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Thing is I already tried altering shaders, materials or anything but the hands are in the "Packages" folder of the Wave SDK : it is read only and changes are reloaded after any compilation.
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Hi @Alex_HTC, @Lawrence, did the team find out wat was the issue ?
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Yeah I am doing the checkout properly but unity can't find the URP package you use I have to import this urp package instead : But I don't mind waiting for an official fix to come out, it is not a breaking bug
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Hi Alex, I have the same problem on your project too : here is the screenshot of the scene : I checked that everything was converted in URP twice, but the materials are still pink :
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Hi Alex. Thanks for your answer. I sadly still have pink hands at any steps I followed. I am using the prefab VROrigin from the VIU sample, and I re-done the process of the pipeline converter to URP. Sadly no change 😞
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Hello. Using the latest Wave package, the hands are pink (missing material) when I use URP whereas the controllers are fine. Could this be looked into? We are re-applying the material each time a hand disappear and this doesn't looks optimized. We can't modify the hands because it is part of the packageCache and is read-only. Using custom hands through the VIU / Wave custom hands doesn't do anything : (this is a blank project, let me know if you can reproduce it on your hand) here the gameobjects are empty because it doesn't work so I removed them, but putting objects in any custom models for the hands / controllers doesn't work, I tried every Wave Vive Hand tracking field. If you have a sample to customize hand / controller models please send it, thank you
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Hi. I have a very annoying bug that throws me an error every frame that looks like this : Sometimes the error doesn't pop and this is what is displayed : This basically makes debuging the headset a real pain because there are Wave XR debugs everywhere, what can we do to disable it ?? Override LogFlag does nothing I don't even use wrist trackers, please help me with this I can't work without proper logs @Tony PH Lin @chengnay @Vivi Wu
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Hi, any update on this? The page is now in the deprecated Wave Legacy Plugin.