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axis4

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  1. The NS_PlayAreaBounds from the VRTeleport Visualizer BP is way too small and when scaled, is off the center. Anyone know what is happening?
  2. Turns out the teleport problem was from the original VRPawn. If this can help anyone, when creating a new VR template scene, the VRPawn BP components were not setup/rooted properly. For fix, look into the VRPawn Bp > Outliner, use the picture below to see if you have the correct hierarchies of components. Thanks to VR Playground for this fix.
  3. The vr pawn seems to only works with OcculusVR/ OpenXR combo plugin enabled. When I try SteamVR/OpenXR, there is no bindings, so no teleport. I tried setting up the binding manually but the teleportation is still not working. I am using SteamVR BETA and VBS BETA. Please help.
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