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Vega

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  1. I have noticed the same issue using an HTC Vive Pro as well, there is a noticeable offset between my real hand and the tracked position returned by the hand tracker. The hand seems far from the real position.
  2. Hi @zzy, Thank you for your reply which fully answer my question.
  3. Hello everyone, I need to use the rotation information for each joint of the hand. I see in the documentation that I can get the quaternion information for the joints, however, I did not find the information about which frame the rotation was applied. Is it in the HMD frame? In each joints local frame? I could genuinely benefit from this information. If this can help, I am using the latest version of the SDK(1.0.0) and the C/C++ package. Regards.
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