Furthermore, when I play in the editor I get the following error :
DllNotFoundException: waveopenxr assembly:<unknown assembly> type:<unknown type> member:(null)
Wave.OpenXR.ViveFoveation.ApplyFoveationHTC (Wave.OpenXR.XrFoveationModeHTC mode, System.UInt32 configCount, Wave.OpenXR.XrFoveationConfigurationHTC[] configs, System.UInt64 flags) (at Library/PackageCache/com.htc.upm.wave.openxr@1.0.5/Runtime/Features/Foveation/Scripts/ViveFoveation.cs:71)
SetFoveation.Start () (at Assets/02_Scripts/SetFoveation.cs:28)
DllNotFoundException: waveopenxr assembly:<unknown assembly> type:<unknown type> member:(null)
Wave.OpenXR.ViveFoveation.ApplyFoveationHTC (Wave.OpenXR.XrFoveationModeHTC mode, System.UInt32 configCount, Wave.OpenXR.XrFoveationConfigurationHTC[] configs, System.UInt64 flags) (at Library/PackageCache/com.htc.upm.wave.openxr@1.0.5/Runtime/Features/Foveation/Scripts/ViveFoveation.cs:71)
SetFoveation.Start () (at Assets/02_Scripts/SetFoveation.cs:28)
I guess it is because there's just the Android so and no corresponding Windows dll?