Jump to content

DDFS

Verified Members
  • Posts

    35
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @Alex_HTC Thanks for return, I'll try this and I'll let you inform if necessary. Have a nice day.
  2. Hi @Alex_HTC I did and checked all the things here (I hope) : https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRGettingStart.html I also added "Tracked Pose Driver" for "Player" in the scene as recommanded here : https://docs.unity3d.com/Manual/configuring-project-for-xr.html Now, with the .apk in the headset, I can move the head and see around the scene, but view is on the floor (not as in "Game" window in unity), and no controllers appeared in the scene. Could you please send me other advices ? Thanks in advance for your return. ps : in "Project settings" > "Wave XR" > "XRSDK" I didn't click on "Import Feature - Custom android manifest" (?)
  3. Hi @Alex_HTCand @babanas Following your answers now it works. Thanks.
  4. autosolve : viveport > downloading with headset
  5. Hi, What is the difference betwene Viveport and Steam ? Futhermore, I tried to download "Free" apps from Viveport, but I can't do that. I only want to test it. Is necessary to pay subscription to obtain free apps ? I wish to test it before. Thanks for return.
  6. Hi @Alex_HTC Thanks a lot for this answer, indeed, I found two applications to read 360° videos. But I can't read images, are other applications have to be used ? (I imported in the headset a .jpeg files obtained with a 360° camera).
  7. Hi, I tried a Focus 3 headset and I would like to watch a 360° video with it. How can I do this ? Thanks a lot for your return.
  8. Hi @Alex_HTC Thanks a lot for this answer, I could be try this in few weeks and I'll let you inform.
  9. Hi @Alex_HTC Thanks a lot for this answer, I could be try this in few weeks and I'll let you inform.
  10. Hi @Alex_HTC Great thanks for this complete and clear answer. Indeed, I use "Vive business streaming" to stream content to the headset. Following your answer, I think so I don't need the "Vive input utility" package right now for my beginning of learning. I use very simple things with unity. About the two other packages : - is the "steamvr package" will be disappear in future or other solutions will be proposed ? I use this one. I mean it is very useful. - I already tried to install a "Vive wave SDK" package (this one), but .apk didn't work after installation in the headset. I posted a message here for this. Could you please tell me if there are any configuration issues ? Thanks again.
  11. Hi, I explain the question : I begin to use a Focus 3 headset with unity, and the steamVR package is enough to use the headset in USB mode. That's why I wonder what the "Vive input utility" and "Vive wave SDK" packages are for. In simple words for beginners, when and why to use them ? Many thanks in advance for your returns
  12. Hi, Is anyone used this or is it impossible with this headset ? Thanks again in advance for tour returns.
  13. Hi, When using steamVR, screen of games load untimely in the Focus 3 headset while they are fluid on the PC screen, knowing that I use the USB Vive cable with SteamVR. Would you know why I obtain this with the headset ? Thanks in advance for your return.
×
×
  • Create New...