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lechiM123

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  1. Hello, I am currently working on a Multiplayer Unity VR Project where I want to let two players be able to grab an object. For the Networking I use Mirror. The first Demo is a simple Basketball Scene, in which two players should be able to access the same ball and throw it. The Ball has a Basic Grabbable Component attached to it. The game works in Singleplayer. But for the Multiplayer I do not really understand which calls/variables/methods etc. I need to synchronize for all players to be able to grab and move the ball. Do I need to alter the Basic Grabbable Script? The "dirty" solution I thought of was to set a Transform Constraint on the Ball, upon the "After Grabbed (Basic Grabbable)" event being fired. This transform would then be synced. But then I would Ignore all the behaviour the grabbing should have from the Basic Grabbable Script. Thanks!
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