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Techno1954

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Everything posted by Techno1954

  1. I had the same issues, and had to do the following: Vive Streaming Hub would not show version numbers in the Settings/About page. I uninstalled then reinstalled and finally got the version numbers and was able to update the headset via the Oculus 10GB cable. Figured out Wifi 5 would not cut it, so I ordered the TP-Link AXE5400, which had WiFi 6e. Ran 1gb ethernet cable from the house cable modem to the TP-link, hooked PC to the TP-link, and made sure the wireless IP subnet didn't collide. I went for 6e from the start, suspecting throughput issues, and was proven right. When connecting from the Vive XR, the VR PC did not show up until I set the network type to Private on the VR PC using the Network settings (Had to use Virtual Desktop's option In Settings/About/"Check For Interfering Apps..." option to figure that out.) Still catch an occasional hiccup, but "Compound" on PCVR runs excellently. However, I intend to buy Virtual Desktop for the XR the moment it comes out (Don't mind buying extra copy just for XR: Competence these days deserves to have money thrown at it.). Downside is that the controllers won't work with Skyrim VR, and probably not with Fallout Either (I suspect that the final configuration will be closer to the knuckles controllers.) HTC Vive: I suspect that the wireless network chip chosen for use in the XR was a bargain basement newbie. Tear apart the oculus 2 and use THAT chip instead: saving a few bucks isn't worth the PR damage. On the plus side: the cameras are top notch! with the right foreground/background colors I believe I can do code edits without taking the headset off.
  2. I've been looking for entries on a problem like this, and never found any. I finally resolved my problem and want to share the solution I found. The issue is this: While using the wireless adapter, the image is solid when my head is still, but "jerks" every 3 to 5 degrees when turning my head. I have no problems tracking the controllers, and have the luxury of having 4 base stations (oh blessed retirement!). NO issues when wired, but I turn way too much when playing Skyrim VR or Swords and Sorcery, and get tangled up: (at my age, tripping and falling is NOT an option). I didn't have this issue before, and swapped out drivers and displays, even upgrading to dual 2080RTXes, to no effect. The problem actually has two components, making it extremely difficult to solve in the first place. Issue #1 solution: built-in (motherboard mounted) and add-on bluetooth adapters DON'T WORK. Like it or not, keep using the Link box, since the software seems to be looking FIRST for that device's bluetooth ID, and interfaces directly with the hardware to get the delay down, then settles for other bluetooth receivers but has to go through the bluetooth drivers, adding overhead that is enough to throw off the timing. Tight Specs, I must say. Issue #2 solution: Link box CABLES. I had too many USB A to A cables and seemed to have accidentally used a USB 2.0 speed cable instead of the vive USB 3.0 cable. It makes sense that if the timing is so critical that going through the standard bluetooth drivers can throw off the timing, using slower cables would have the same effect. Obvious Warning: not every USB cable with blue plastic is true USB 3.0. (Like Duh). I hope nobody else has this problem, but here's the solution that I found. Hope it helps.
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