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David Villamizar

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  1. @DarioI'm using the HTC Vive, not Cosmos. After reading this I understand that for HTC Vive OpenXR support I should reach to support for the SteamVR runtime instead. Thanks for the quick reply!
  2. Hello @Dario, I'm having this same issue. I'm trying to use Unity's sample actions asset that's based on Open XR and I'm seeing no position tracking. I tried changing from generic controller (even if I shouldn't) to vive specific controllers and still no luck. I set input in player settings to both, but I can't downgrade XR interaction toolkit from 1.0.0-pre.5, there are many critical bug fixes and features since 0.9. Also, if I do that, I would need to do the extra work to recreate the action input mapping for HTC vive and other platforms too.
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