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  1. Hello, @C.T.. Thank you for your reply. It is helpful. Until now I can see my mistake in step 2.
  2. Wait. Now I get it. Given that I am working with the SDK version greater than SDK3.1.94, so I can ignore step 3, right? OK, keep going.
  3. @HackPerceptionNeed your help here! I followed the instruction and downloaded a ZIP file named "wave_4.1.0-preview.5.1_unreal_UE4.26" and unzip it(STEP 1). Then I copied plunin/Plugins/WaveVR to <project folder>\Plugins\(STEP 2). Now I am stuck in STEP 3. The instruction says I need to "Copy and Paste ThirdParty to <UE4>\Epic Games\<UE_Version>\Engine\Source\ThirdParty" But I can't find any folder named "ThirdParty". What should I do to continue? Thanks.
  4. @HackPerceptionNot yet. Thank you for your information. I'll go through the process to see if I can make it works.
  5. I just got my new VIVE FOCUS 3, and was happy with SteamVR gaming. Everything works perfectly, but I found input issues in UE 4.26 VR Template. I'm using a completely fresh VR Template Motion Controller map in UE 4.26, and it's tracking the position of my Vive Focus 3 controllers properly, but it isn't detecting any of the button inputs. None of the actual buttons respond when pressed. So I can't perform teleportation or grab in the VR Template, which works fine with my first-generation VIVE. Any suggestions?
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