We worked with Valve to get pogo pin working for any number of trackers (not just as hand L/R) - I have a Unity project I can share to demonstrate this.
If you're asking about in OpenXR - we're working on a vendor extension currently and hope we can complete it soon.
I wouldn't mind seeing that unity project if you dont mind.
Is there a ballpark eta on the tracker extension for openXR? For our own timelines, we would like to know if we need to develop with alternatives to openXR. Just for my own understanding, the way to currently use puck trackers with unity's XR interaction toolkit is to use the steam VR plugin for unity. Is this doable alongside openXR and action-based input? I think we would have to set active input handling to "both" for our project, correct?
Tracker Pogo Pin Input in OpenXR
in VIVE OpenXR
Posted
I wouldn't mind seeing that unity project if you dont mind.
Is there a ballpark eta on the tracker extension for openXR? For our own timelines, we would like to know if we need to develop with alternatives to openXR. Just for my own understanding, the way to currently use puck trackers with unity's XR interaction toolkit is to use the steam VR plugin for unity. Is this doable alongside openXR and action-based input? I think we would have to set active input handling to "both" for our project, correct?
Thanks for the help