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Everything posted by Rene_at_Melcher

  1. I wouldn't mind seeing that unity project if you dont mind. Is there a ballpark eta on the tracker extension for openXR? For our own timelines, we would like to know if we need to develop with alternatives to openXR. Just for my own understanding, the way to currently use puck trackers with unity's XR interaction toolkit is to use the steam VR plugin for unity. Is this doable alongside openXR and action-based input? I think we would have to set active input handling to "both" for our project, correct? Thanks for the help
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