We're trying to use Hand Tracking on the Vive Pro 2 in unreal, we have it working with a normal Vive, but it gives the error in the logs:
LogVHTEngine: Error: Start camera failed, retrying...
LogViveHandTrackingComponent: Error: VHTEngine start failed: Camera
The cameras are working correctly as they work when tested in SteamVR.
According to the Aristo log its trying to start a Cosmos camera (which fails cause we're not using a cosmos), so it hangs for a while looping through looking for the camera:
Start Cosmos high resolution camera error: NoCameraDevice
Start Cosmos camera error: NoCameraDevice
It then loops through NoCameraDevice a bunch, before giving up.
I've attached the log, I'm assuming this is because the Vive Pro 2 is new and isn't supported yet, wondering when support would be added for this, and if there's a possible work around for now?