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vczerwinski

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  1. Hello all, I am trying to develop a simple application that requires users to lay backwards on a bed. I have a working version of the application made in Unity with the SteamVR SDK. However, users report some fear when laying backwards, as they cannot see the bed that they are sitting on. I have an HTC Vive Pro with the two forward cameras. I can enter "Room Mode" while testing my application and have video from the space around me as well as see parts of my application. Linked is an example of what I mean. I am wondering if I can selectively modify the opacity of game objects when viewe
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