smsmsmsm
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On 5/31/2021 at 6:18 PM, HackPerception said:
@smsmsmsm - Nah, that's too large of a tracking volume. With four of the 2.0 basestations, you're maxing out at 10x10m.
The accuracy and precision is usually millimeter accurate or so as long as you don't have any reflective surfaces in the environment.
Robotics is especially challenging because SteamVR products use IMUs to help provide data for a sensor fusion based approach to provide faster pose estimates for rotation than you could get from the basestations alone which operate at 120hz interleaved. Robotics are really hit and miss with SteamVR tracking because if the G-force is too great, the tracking system can't make sense of the data and you'll get tracking loss.
If you're dealing with anything moving fast or coming close to humans, you may be forced to use more expensive optical tracking.
So how many basestations would be needed for such a large area as we are keen to use the HTC basestation with htc tracker on our robot.
I have also seen a library libsurvive for HTC vive localization.
and even if 4 lighthouses track 10*10 area . What is the process for that?
Please reply -
I want to track a robot in an indoor room of 20*7m and want to put Htc Vive tracker 3.0 on it and use the basestation 2.0 to track the
Robot .How can I make this work?
Is vive a good idea?
does any one knows the acccuracy of the product ???
Thank you
Object localization
in Developer Discussion
Posted
Were you able to do it??
I have a large area i wanted to localize
was wondering if it worked out for u