Jump to content

Nunyagoshdarnbidness

Verified Members
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Nunyagoshdarnbidness

  • Rank
    Contributor
  1. Also, especially in 120hz modes what steamVR reports as rendered resolution can not possibly be correct when the resolution per eye equates to like 4.4m pixels and performs worse than my previous headset did when set to 5.9m pixels per eye. @C.T.
  2. I'm copy and pasting from a post I made in another forum.. and I really really really really hope this is a bug, as the design choice of forcing automatic resolution settings on the end user has got to be the worst decision you could've possibly made. My ability to fine tune my system for performance is miles ahead of what Vive Console or SteamVR's automatic resolution scaling options provide. In fact.. i absolutely NEED the ability to get a consistent resolution every single time I start SteamVR. And the ability to disable motion compensation, which is obviously bugged as we are not
  3. I don't have the static noise. But here is a copy and paste by me in a forum I frequent.. including a youtube video I put up demonstrating the resolution fiasco. Before that.. HTC.. can you guys just build hardware and let the software moguls make it work like you did with the OG Vive? Valve is why you have a foothold in this business. Also.. I see no difference between motion compensation on and off. And I'm hard pressed to believe it's performing better than Valve's motion smoothing. Now that you mention framerate is limited by half.. I'm unsure if this is motion compensation or jus
  4. Yeah that setting's already disabled on my PC. Are you actually watching your FPS while you're playing Elite Dangerous? I haven't had it installed for years but it's not quite as demanding as the IL-2 Great Battles or DCSW and their limitations using DX11. You said in another thread you lowered ambient occlusion and got a performance boost.. perhaps your maintaining 90fps more frequently? IN two games that need it, I can't seem to get a decent experience using motion compensation.
  5. I also don't understand HTC's decision at all to reinvent the wheel. SteamVR has all the tools we need built into it, motion smoothing, setting FIXED FPS amounts per application, resolution per application, refresh rate selection with the index. I could enable/disable motion reprojection while a game was running with my Samsung Odyssey in WMR. I mean.. I like the lighthouse tracking a lot.. but I'm half tempted to return the Pro 2 myself and just get an index to make life easy for several hundred less, at the same time.. I'm loving the screens. But I'm really not enjoying motion
×
×
  • Create New...