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pwoz

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Everything posted by pwoz

  1. That fixed my problems with non-functional SRanipal service and problems with reinstalling it. Do not forget to active eye-tracking afterwards in the Eyetracking plugin in the SteamVR dashboard. It will be disabled again. Thanks a lot!!
  2. I am still waiting for our new lip tracker module. But reading this and some other posts about issues with using eye and lip tracking simultaneously makes me think that it was a bad idea to buy the module for our VR lab. Let's hope HTC does fix these bugs pretty soon. On Youtube are some demos of eye and lip tracking and there seams to be no issues.
  3. Here! I am interested as well. Especially considering the new pipelines are meant to become the new default pipelines at some point. At our VR lab we are using Vive Pro Eye HMDs and I would love to see some performance benefits with foveated rendering and HDRP or URP rendering. Thanks!
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