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jctalespin

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  1. Hello, I've been trying to integrate a plugin in our app and have been getting an error in log cat. The following is the project/Unity settings and the reported error Specs - Unity Version : 2019.4.25f1 - Wave XR Plugin 4.1.1-r.3.1 [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. 09-28 00:53:57.298 9447 9474 E Unity : (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 274) [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. 09-28 00:54:05.741 9447 9474 E Unity : Vuplex.WebView.AndroidWebView:_init(Texture2D, Single, Single, Texture2D, AndroidJavaObject) 09-28 00:54:05.741 9447 9474 E Unity : Vuplex.WebView.BaseWebViewPrefab:_initWebViewIfReady(IWebView, Rect, Boolean)09-28 00:54:05.741 9447 9474 E Unity : System.Action`1:Invoke(T) I found a similar post in the past but didnt find a response for a solution.
  2. Cross posting this for visibility.
  3. Currently getting com.htc.upm.wave.essence: Request [GET https://npm-registry.vive.com/com.htc.upm.wave.essence] failed with status code [502] from the package manager
  4. I've followed the instructions from here to set up my scoped registry, https://developer.vive.com/resources/vive-wave/sdk/320/vive-wave-xr-plugin/vive-registry/ , but am getting a log that I was unable to connect to the registry. Anyone else receiving the same log message? I'll try to reproduce and paste the log when I get a chance.
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