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Frank_D

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  1. ViveSR_DualCameraImageCapture.GetDistortedTexture(out left, out right, out frameIndex, out timeIndex, out poseLeft, out poseRight); When I try to render the left as a texture2D in Unity3D, there is nothing displayed. Anyone can help?
  2. Hi~ Thank you for your great work! Yet this script make the texture transparent and 180 degree rotation.
  3. How can we make the PassThrough content as a texture streaming like we use a webcam? In other words, I want to render the PassThrough to a plane as a texture. Platform: Unity3D 19, Windows Device: VIVE pro
  4. I am using a VIVE pro which can provide a passthrough view. I am developing a game, but without Unreal or Unity3D. So we choose to use C++ with SRwork. However, when we try to write the content of passthrough view, we can only get the first frame. After 1st frame the res is False ( in res = ViveSR_GetModuleData(ID_PASSTHROUGH, see_through_element.data(), see_through_count);) Is there anything wrong?
  5. OK. I see. Thank you! Actually, I have dived into Unity3D. Yet your lib is not able to work on my VIVE Cosmos... Can you give us more instructions? How can we get the front-facing camera video stream since I wanna develop a AR game. - Vive Cosmos Developer FAQs - Community Forum
  6. Hi~May I know how to get the 6DOF estimation data from VIVE COSMOS using C++? I found there are only materials related to Unity3D and Unreal... So, just wonder how can we get a C++ API. Thanks!
  7. Could you provide a detailed system requirements for get the video stream of two dual cameras (RGB video) on VIVE Cosmos? I am using Unity 2017.4.17 (I have also tested unity 2021 and 2019). I am using VS 2015 (I also tested VS 2017 and VS 2019). I am using SteamVR plugin (2.5.0) I am using ViveSR 9.7.0 I also tested 9.3.0 and 9.0.3...
  8. Actually, I read the document: https://developer.vive.com/resources/vive-sense/sdk/vive-srworks-sdk/0971/srworks-xr-sdk-unity-plugin/ it told me I can visit the 2 dual cameras on VIVE COSMOS (see the image attached...) via this api: That's why I buy so many VIVE COSMOS s. It will be crazy I can not visit the rgb content of this VR devices... I paid a lot...
  9. Hi I am using VIVE cosmos. I try to use the unity3D to develop a MR game. However it gave me the following errors after importing the plugins:
  10. HI. I just bought a cosmos. And ran the demo. When I try to run Camera control . It told me your HMD does not support this. I am so sad. Is there a way to get the cemera data? Thanks!
  11. I know, but this only provides two dual cameras. I wonder if it is possible to get the all six cameras?
  12. Hi! I am a game developer. I just bought one eye pro and one VIVE COSMOS. For VIVE COSMOS, I want to develop a game which is a little like the AR game, I need to see the environment around me. How can I get the content of the six cameras on the headset ? the 'content' means the video stream. since I need to detect the objects around me through the video, it is better to be the RGB video.
  13. Hi! I just bought one eye pro and one VIVE COSMOS. For VIVE COSMOS, I want to develop a game which is a little like the AR game, I need to see the environment around me. How can I get the content of the six cameras on the headset ? the 'content' means the video stream. since I need to detect the objects around me through the video, it is better to be the RGB video.
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