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  1. Hi @bkfichter yes we are looking at use cases for virtual production along with others. Could you share more about the project(s) you are working on?
  2. @RedShift We currently don't have any dev kits available but will keep you in the loop if this changes. Thanks.
  3. Virtual reality wouldn’t be where it is today without the incredible talent and creativity of our developer community. At HTC VIVE, we are always working to enable developers to build the content and applications that power experiences across the spectrum of reality and we eagerly listen to their feedback. We’re excited to share some updates to our Hand Tracking SDK and give you a look at what’s coming next. Now in early access, the VIVE Hand Tracking SDK is a cross-platform tool to track hand position and gesture recognition using the front camera(s) of the VIVE, VIVE Cosmos, VIVE Pro, VIVE Focus Plus and VIVE Focus. Finger tracking (21 points) is available for VIVE Pro Eye, VIVE Cosmos, VIVE Cosmos Elite, VIVE Focus Plus and VIVE Focus. We made recent improvements to add confidence in hand result, add pinch level, and reduce jitter. Here are some of the release notes for VIVE Hand Tracking SDK v0.9.3 [Early Access]: Update deep learning models for all platform. Improved accuracy while maintaining same latency. Improve hand depth calculation to match with see-through better. This includes Cosmos see through and SRWorks SDK. Speedup detection on Windows (up to 30%). Add support for Valve Index. Update mesh for hand model. Update auto-rig script to support more hand models. Support define custom gestures in skeleton mode. Added more samples and utilities. The complete list is found in the documentation included with the download. Additionally, there's a short presentation on the VIVE Hand Tracking SDK from the VRTO 2020 conference in June here: https://www.youtube.com/watch?v=YnAP0LxM0UE Later this month, we’ll also have more to share on the blog about the new features and improvements to the recently updated Wave 3.2 SDK, for all-in-one headsets such as the VIVE Focus Plus. Meanwhile, if you’d like to learn more about developing with us, please go to https://developer.vive.com/ and follow us on Twitter @htcdev
  4. Hi @davidicus could you try the steps here And if you still continue to experience any errors, please PM me and we can troubleshoot it further.
  5. @rothnroll yes we will keep you in the loop. Thanks for your interest. I would also like to know more about your project and will reach out directly.
  6. @RedShift Hi we currently do not have any kits available but I will reach out to learn more about your project. Thanks.
  7. @jboss let us know if you are still encountering any issues. Thanks.
  8. Hi these specs are not available to share but I will reach out directly to learn more about your research. Thanks!
  9. @hollandera Let us know if you are still encountering any issues and I can follow-up with you directly. Thanks.
  10. @Arto @deron3 @chlorescent02 @Jbraam This issue has been addressed in the latest SRWorks v0.9.3.0 release here: https://developer.vive.com/resources/knowledgebase/vive-srworks-sdk/ Please download and try it out. Thanks!
  11. @mbaat yes there are potential bandwidth issues when using SRWorks and wireless. If you switch to wired, it should be ok. Let me know if you still experience any issues on wired.
  12. We will release a SRWorks update soon that will fix the issue. For now, you can also roll back the SteamVR beta as well. @Jbraam
  13. Hi @deron3 @chlorescent02 we are currently looking into this issue and will follow-up. Thanks for reaching out.
  14. Hi @Extrys. Our content team will connect with you directly to learn more about your experience. We also noticed Hyperstacks is coming soon to Viveport as of today. Thanks for reaching out.
  15. @muella91 Thanks let us know if you continue to experience any issues.
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