Virtual reality wouldn’t be where it is today without the incredible talent and creativity of our developer community. At HTC VIVE, we are always working to enable developers to build the content and applications that power experiences across the spectrum of reality and we eagerly listen to their feedback. We’re excited to share some updates to our Hand Tracking SDK and give you a look at what’s coming next.
Now in early access, the VIVE Hand Tracking SDK is a cross-platform tool to track hand position and gesture recognition using the front camera(s) of the VIVE, VIVE Cosmos, VIVE Pro, VIVE Focus Plus and VIVE Focus. Finger tracking (21 points) is available for VIVE Pro Eye, VIVE Cosmos, VIVE Cosmos Elite, VIVE Focus Plus and VIVE Focus. We made recent improvements to add confidence in hand result, add pinch level, and reduce jitter.
Here are some of the release notes for VIVE Hand Tracking SDK v0.9.3 [Early Access]:
Update deep learning models for all platform. Improved accuracy while maintaining same latency.
Improve hand depth calculation to match with see-through better. This includes Cosmos see through and SRWorks SDK.
Speedup detection on Windows (up to 30%).
Add support for Valve Index.
Update mesh for hand model.
Update auto-rig script to support more hand models.
Support define custom gestures in skeleton mode.
Added more samples and utilities.
The complete list is found in the documentation included with the download.
Additionally, there's a short presentation on the VIVE Hand Tracking SDK from the VRTO 2020 conference in June here: https://www.youtube.com/watch?v=YnAP0LxM0UE
Later this month, we’ll also have more to share on the blog about the new features and improvements to the recently updated Wave 3.2 SDK, for all-in-one headsets such as the VIVE Focus Plus. Meanwhile, if you’d like to learn more about developing with us, please go to https://developer.vive.com/ and follow us on Twitter @htcdev