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cate

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  1. with a 3070, 5900x, 32gb ram, and steamvr on m.2 and games on a modern ssd, I experience similar issues though I suspect it's due to the wireless hardware being incapable/not good enough (using cosmos elite wireless modded with effective fan cooling for wireless antenna thing (temps stay below 60 celcius!) among other minor mods Playing games, like beat saber, occosainly either: -no sound for a bit -random blue/gray screen -super laggy for a sec then entire headset and controllers restart -extremely stuttery slideshow like visuals for some time But who knows. maybe this is
  2. the cosmos is infamous for being THE WORST headset (and also) the headset with THE WORST tracking ever. The issue is entirely HTC's fault for making a very bad product. The only thing you can do to try and fix this, is to have a bright room with decals and stuff on walls to help the tracking. Though you could also get the "elite" daceplate along with 2 basestations, which measn instead of the headset using cameras to know its position, it uses external high quality VALVE grade tech to get the best tracking there is. But it makes perfect sense also to not want to chuck 800 AUD (!!
  3. Better pass through : D Can't wait for when pass-through is supported to the extent as the VIVE! And stability is always good 🙂 Especially as wireless 'crashes' probably an average of 3 times a play session
  4. Yeah I suspect that'd be due to nvidia drivers. What GPU are you running? I use a 3070 and get issues in vr every now and then, and people report that the 30 series cards are kind of very unstable due to bad drivers. If you have driver issues, first try downloading a more recent beta driver (if there is one)
  5. Somewhat recently the cosmos elite got primitive support for a primitive form of pass-through. I wonder if and when we could hope to expect full pass through support (where pass through activates fast and possibly has better clarity, but most importantly can be used for steamVR's chaperone -- so the cosmos series could have the OG Vive's "tron" chaperone pass through). I really really want this because pass through is an incredibly helpful feature for vr, and it should be a very achieveable feature for htc to implement in their modern headsets. Also, why hasn't the site that shows th
  6. For anyone wondering, there is one! https://developer.vive.com/resources/vive-sense/vive-cosmos-software-release-notes-beta-latest/
  7. Same happened to me. I just pressed next and ignored it. I'd assume this is nvidia's wrong-doings because the 30 series seem super beta and pre-mature, seeing as how many times they crash or get poor performance for no good reason
  8. Noone actually explained: tl;dr: the cosmos has cameras which see the controllers; the elite uses a more advanced robust "speed camera" type tracking system. The two can't mix because they aren't designed to be able to mix. The reason the cosmos controllers wouldn't work with the elite variant is because: -The elite uses valve's lighthouse "outside-in" tracking method, which works where 2 basically radars actively look for an invisible (infra-red) light, which would also send some basic location like where the light is produced from. These lighthouses with their new-found info repo
  9. Yeah man I feel really sorry for you, and us customers. We'd outta stay loud and keep telling people to never go for any vive products, unless they found some super cheap deal on Valve's OG VIVE (I say its valve's because it's clear vive can't design headsets. And their stupid "Premium" cosmos ones actually have less features. And are worse. In like every way apart from the resolution, which is so ever marginally better. For your case specifically I'd say hold off for like 3 years so we consumers get much better, lighter, clearer headsets and what-not. But if you can't wait, I'd recc
  10. Recently SteamVR said my cosmos elite had a software/firmware(?) update, and I'm wondering what changed. I noticed previously when the cosmos had a beta there was a changelog posted here (attached below), and wonder if these changelog posts are standard or just are posted every now and then randomly?
  11. As described in this video. See the description of the video for more details. This is a very odd issue, though thankfully the fan does work, meaning this is a solvable problem and likely some simple software thing. The connection is from headset to fan: USB-c male to USB-c female > USB-c male to USB female > USB male (fan). I am using steamVR 1.16.8, and am using 1.0.14.1 BETA of the VIVE console The headset was updated just today via steamVR. It seems this update was shipped today. The fan works flawlessly - the issue is somewhere with the headset/software.
  12. Oh! Ok, so to do it, enter vr as you would, then in the VIVE Conole app, go to settings > advanced > private test program, enter code OPENXRBETADEV00 Then do the same but goto Beta program, then enable it. Also you may want to go to > video and enable performance priority mode. With steamvr in steam, right click it > properties > beta > beta - steamVR beta update Then start vr as you would normally; if wireless, launch wireless app; if vive console doesn't launch, manually launch it, then let steamvr automatically open. Everything should now be working. Doubl
  13. Awesome! Can't wait for pass-through, will be an amazing feature. Make those cameras useful! Also, very glad to know VIVE hasn't just stopped supporting their customers even though the company likely has no feature (less of course you make a comfortable, high detailed, affordable headset without frensel lens!) This is beta, so it has not been shipped yet, but we users can still use the beta version? Can someone please instruct me on where/how to download the software then install it? And also if I experience issues with the beta, how could I go back to the regular version? Cheers
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