Is there a guide for building VR for the Focus 3? I have spent the last few years making PC VR with VIV, Pro, Eye and Valve Index headsets but I find all I get with the focus 3 is errors.
I have tried to follow https://insights.virti.com/how-to-setup-a-vive-focus-project-in-unity/ as its the best documentation I can find but even it fails.
Running Unity 2019.4.26 as I have an old PC Open VR Steam VR build I am trying to move over to the wireless headset. I get errors as soon as I try to add any Vive tools like:
Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\VIUSyntheticDevice.cs(24,16): error CS0246: The type or namespace name 'PoseState' could not be found (are you missing a using directive or an assembly reference?)
I also tried making a fresh 2019.4.26 build with no steam VR and started with Open XR.
XR Plugin Management 4.0.7
Vive Input Utility 1.14.1
Vive Wave SDK 3.2.0
Android modules
However Wave VR wont actually activate in the build platforms as I get errors about Wave VR Settings not existing.
Library\PackageCache\com.htc.upm.wave.xrsdk@4.3.0-r.5\Runtime\WaveXRHand.cs(23,30): error CS0103: The name 'WaveXRSettings' does not exist in the current context
Library\PackageCache\com.htc.upm.wave.xrsdk@4.3.0-r.5\Runtime\WaveXRSettingsHelper.cs(16,13): error CS0246: The type or namespace name 'WaveXRSettings' could not be found (are you missing a using directive or an assembly reference?)
GUID [9216d372fe0de4086af31dce05526406] for asset 'Packages/com.htc.upm.wave.xrsdk/Editor/WaveXRBuildProcessor.cs' conflicts with:
'Assets/Samples/XR Plugin Management/4.0.7/Example XR Management implementation/Editor/SampleBuildProcessor.cs' (current owner)
We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
and 19 other similar errors.
I also tried using Vive Business Streaming and while the headset says its connected and has a good signal showing on the VBS, I can not get any software to run on the Focus 3 testing my own apps and multiple steam apps.
Is there any official documentation on developing for this headset? @Alex_HTC @Dario @chengnay