Jump to content

emeric

Verified Members
  • Posts

    1
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Hello ! I'm using Unity and I just wanted to use a blur shader on my Vive Focus 3. On the editor everything looks good, but after building and runing the app, objects that use this shader is full grey. I tried this on a Vive Pro (so Windows plateform) and it worked. Looks like the _GrabTexture doesn't work, do you have any workaround ? Or maybe different settings for build ? Thanks !
×
×
  • Create New...