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About Alex798

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  1. Good to hear that it is not our project's settings fault 🙂 Are U sure that Integration fixes it?
  2. Hello, naturally i wrote After checking sample scene- In case of Rift, controllers should be not out of Your(helmet) sight, but out of rift's tracking camera(those stand-like devices) sight... Did U mean this?- because as soon as my controller is under my deck it loses grabbables...
  3. Have this problem on Unity 2019.4.8f1, no Oculus Integration, VIU, Vive Wave XR Plugin 1.0.1, Oculus XR Plugin 1.6.1 and XR Plugin Management 3.2.16
  4. @HackPerception not only dropping- every pressed button unpresses- send signals to any corresponding HTC.UnityPlugin.ColliderEvent...
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