Let's say I want to start a new project for the Vive Cosmos today but support both the inside-out tracking controllers or old wand controllers, and also want to maintain support in the future with other VR platforms. What plugin should I be using with Unity?
From what I see there seem to be 3 options?
1) Valve's own OpenXR plugin (that doesn't support inputs.....)
https://github.com/ValveSoftware/unity-xr-plugin
2) Unity's new OpenXR plugin (that's still early in preview)
https://docs.unity3d.com/Packages/com.unity.xr.openxr@0.1/manual/index.html
3) SteamVR