Jump to content

spvnn

Verified Members
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. Let's say I want to start a new project for the Vive Cosmos today but support both the inside-out tracking controllers or old wand controllers, and also want to maintain support in the future with other VR platforms. What plugin should I be using with Unity? From what I see there seem to be 3 options? 1) Valve's own OpenXR plugin (that doesn't support inputs.....) https://github.com/ValveSoftware/unity-xr-plugin 2) Unity's new OpenXR plugin (that's still early in preview) https://docs.unity3d.com/Packages/com.unity.xr.openxr@0.1/manual/index.html 3) SteamVR
×
×
  • Create New...