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  1. Hi, we are trying to integrate the Wave SDK into one of our Unity projects to run on a Vive Focus plus. We have followed the installation procedure and upon building and running our application on the device we are only met with a black screen. Investigating the resulting logs shows us the following two potential issues: ... 01-19 15:33:41.438: D/WVRUnityActivity(2271): onPause 01-19 15:33:41.587: D/WVRUnityActivity(2271): Call UnityPlayer Pause +++ 01-19 15:33:42.232: E/Unity(2271): [EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (
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