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MadisV

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  1. @cte, thank you so much! Works like a charm on UE 4.25. For those who are completely new to modifying the .cpp and .h files, a few more things to note in order to not get lost: The "SRanipal_Core.h" file is actually called "SRanipalEye_Core.h" (as of the 1.3.1.1 Release, perhaps previously it was named differently or just a type from cte) After adding all the above code, you may need to right-click on your .uproject file in Explorer and select "generate visual studio project files" in order for the new BP node to appear (I also reopened the project from Epic Games Launcher for the
  2. Combined pass-through and hand tracking works beautifully on UE 4.25 and Vive Pro Wireless with these instruction. Thumbs up!
  3. Hello How to achieve the same result in Unreal 4.25? I have both SDKs and separately they work fine, but dragging both in the same level makes the pass-through crash. What hand tracking components should be added to SRPawn to make it a single actor? Thanks @zzy
  4. Hello. I am trying to download the UE4 Samples, but the link leads to a 0kb file that seems to be damaged - https://developer.vive.com/resources/vive-sense/sdk/vive-srworks-sdk/0971/srworks-xr-sdk-ue4-samples/
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