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Everything posted by Phillrb

  1. Removing this functionality is a real shame. Are there any APIs that would at least allow the app to set the skybox to the external camera stream? Our app doesn't actually want access to the stream itself (and that's probably the security concern) but just to give the user awareness of their surroundings via a pass-through skybox whilst still using our app. Please bring back this significant benefit to the user!
  2. There's a requirement in our product to have the user set a device PIN. Sadly, redirecting the user to the Android Set Device PIN screen is inconsistent and broken. In Android, you can test for device PIN / password using: You can then redirect the user to set a device PIN using: We are experiencing the following issues: sometimes keyboard does not show to allow user to enter PIN sometimes a black screen is shown instead of the settings screen if user already has a device PIN set, PIN cannot be changed as there is a crash after entering the current PIN
  3. Hello, I'm currently including my own Android .AAR library in my Unity project (Unity 2019.1.8f1) which has a conflict of dependencies with the WaveVR SDK. The library requires the following to support its use of Kotlin: implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.3.72" implementation "org.jetbrains.kotlinx:kotlinx-coroutines-core:1.4.1" implementation "org.jetbrains.kotlinx:kotlinx-coroutines-android:1.4.1" These includes are so that the library can utilise: kotlinx.coroutines.GlobalScope kotlinx.coroutines.async My project makes u
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