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motionshadow

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  1. We've been working with SteamVR using Vive Trackers as part of our hybrid tracking system for a couple of years now. The null hmd driver works *most* of the time, but will fail in some cases. Once set up properly, it's a great system for streaming position data to use for IK chains or other transformations. Our Shadow mocap system works in hybrid mode with one or more trackers and many of our customers use the hybrid system for virtual production. Here's a tutorial on our site with a video going over setup of the hybrid system with a Vive Tracker and SteamVR. We shot a demo video last year with HTC, using three trackers and our Shadow mocap system. We rendered the results in Unreal Engine, and overlaid them with the video footage using tools all within UE4. Here's the resulting video on Youtube. Virtual Production Video: Shadow + Vive hybrid tracking Some other virtual production videos - climbing a ladder, rendered in UE4: climbing ladder climbing ladder, jumping
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