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About goose_r_s

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  1. In case the video is not showing up (which it isn't for me) I've also uploaded it to google drive https://drive.google.com/file/d/1pSu0aQPl9wDXKgoQO-ZOaVq-ieiQhFfm/view?usp=sharing
  2. Hi, here's an additional video I took to showcase these events: - First I demonstrate crossing my eyes (should cross the lines), then closing my left eye (should only have my right line move), then closing my right (vice versa for left). It is not working as expected. DemoVideo.mp4
  3. Hello VR Developers, I am currently working on a VR study with the Eye tracker in the HTC Vive Pro Eye using the SRanipal plugin for Unreal Engine, and I noticed something odd about the eye gazes. Specifically, when plotting debug lines emitting from each eye and out towards their respective eye gazes (one ray for left eye, one ray for right), I found that when I were to cross my eyes the lines would actually diverge instead of converge at a point near the origin (as would be expeted). Additionally, I did another test consisting of closing one eye (invalid gaze data) and moving the
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