@MariosBikos_HTC Thanks for the great tutorial! I'm running into a bit of a problem though. I've followed all the steps for to implement it into 4.24 but it seems to only work when one of my eyes is closed. When I close one of my eyes it tracks the either one just fine, but when I try with both eyes open it doesn't work. I've checked Is Stereo Gaze Data Available and Is Eye Tracker Connected and they are both true. Do you know why this is happening and what I should look into to fix it?
Getting Started with VRS & Foveated Rendering using HTC Vive Pro Eye & Unreal Engine
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@MariosBikos_HTC Thanks for the great tutorial! I'm running into a bit of a problem though. I've followed all the steps for to implement it into 4.24 but it seems to only work when one of my eyes is closed. When I close one of my eyes it tracks the either one just fine, but when I try with both eyes open it doesn't work. I've checked Is Stereo Gaze Data Available and Is Eye Tracker Connected and they are both true. Do you know why this is happening and what I should look into to fix it?