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cusa123

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Posts posted by cusa123

  1. I do not know what they touched but it is worse in cosmos.

    This acculización of the 8 of October. The viewer has a hard time taking the controls and is complicated when taking the environment.

    The guardian took it square in a moment, the battery meter is not that accurate.

    I also see distortion cubes like lack of performance but after a moment they go away.

  2. I don't want to bother anyone but does someone taste what they get? It is worse than the previous one, now not even the (beat saber) , I get 190ms of latency, it freezes and returns in rectangles, the beginning is not quite right either. The steam home when using the interface vive origin does not appear and the same problems as before ?. DO NOT USE!

  3. 11 hours ago, borrie869 said:

    @C.T.Ok just fired up these drivers on my cosmos and they default the steam vr res to 3372x3988 steam says this is 150% scale, wiped and reinstalled steam vr beta and got the exact same thing, i had to turn it down to around 28% scale to match what i used to run it at before

    Screenshot 2021-06-01 132908.png

    Confirm your problem, I get something similar more than double the resolution.

  4. Solution that must be had for it to work: 1) magnetic controls. 2) More compact viewfinder use free form lenses. 3) surely not compatible with htc at this point since they take out a frankenstein as vive pro 2 and cosmos a near disaster completely at an unreal price.

    Surely both the price and the spare parts issue through the roof my next viewer will surely be wmr already I am never going to buy an oculus. Complete disappointment with my first htc cosmos viewer that apparently after about 1 year and a

    half its departure, users continue to struggle with patches or it is the tracking or it is the chromatic distortions or software problems with the null intention of marking a roadmap clear to the user solving each problem of the viewer one by one.

    Thanks Htc! Without offending your workers!

  5. 1 hour ago, Fink said:

    Hi there

    I had a few anomalies e.g. headset not detected and some bizarre visuals during and after install. I think it just needed to complete one process before the other would finish properly in any case I waited and updated Viveport and then Steam VR to the latest releases and restarted. So now it all seems to have settled down and I can load most stuff but I still get a crash if I shake my head, it just drops me out and says it can't detect the headset. Checked the cable which is in firmly and if you just restart without doing anything it loads again just fine but still prone to crashing if I do the same head shake. I noticed something similar for a while if I shook my head from side to side (or just rapid movement the IPD adjustment activates by itself (which seems over sensitive)maybe a faulty switch but I have seen posts saying moving your head from side to side can cause issues so not sure if it is software or hardware didn't happen often. I was using the base Cosmos setup I'll try the Elite setup which I get some time later in the day (work interferes with everything) and see how it goes.

    Cheers! Fink.

    The "ipad" thing is normal with cosmos, in my opinion, it is super sensitive only with the movement of the nose it is enough to make it out of adjustment. It would be good to have in htc cosmos something similar to the issue of resolutions such as htc vive pro 2 would be possible. Also htc cosmos has some chromatic distortion problems. I leave here an analysis of the viewfinder in general but where the lenses are, the result is terrible.

     

    cosmos_35.jpg

    Try to fix this and I'll be happy! Htc has to take into account the change of spare parts for cosmos and a change of display and improved lenses. Since htc vive pro 2 continues to have problems with the lenses as well. My question is not that htc has to kill:

    1) "maracas" and lighthouse controls. 2) Kill the damn fresnel once and for all and the god beam and distortions that go with it. 3) Reasonable price. Solution that I know works: to problem.

    1) magnetic controls. 2) More compact viewfinder use free form lenses. 3) surely not compatible with htc this point since they put out a frankenstein like vive pro 2 and cosmos a near disaster completely.

  6. I report almost the same issue with 210 and all updated w10 2070s and ryzen 3900x. Apparently if it works but it is rare it has rare artifacts as well and very, very rare controls. When working with the traking it is irregular more than normal in the movement. Also notice a headache in games that do not require much "ragnarock vr" graphics note that the latency remains at values of 10 to 12 ms.

  7. 11 hours ago, C.T. said:

    @cusa123 that's for sure, we will fix the issues before it goes to public. 

    @Beta_Testerkindly send me a crash log, would you? thanks in advance 

    Sorry if it was misunderstood. 1-Update interface in cosmos vive lents and a current problem is that it disappears or is not properly focused, it is out of date. Problems. 2- is it feasible to connect the vive cosmos with usb-c to the direct gpu ?. Increased resolution apparently in steam appears a rescued .txt to a percentage I drink it much better with data loss artifacts. The question is htc vive cosmos had in itself more resolution?

  8. Well apparently I have problems with the vive lents and a problem that I no longer know how to solve. I will try to explain a problem, when I want to be in the center of the beginning I appear as on the side, making me out of phase in the games.

    I already border the room and doing it again I do not frame. Another problem rather than a problem, a question is it possible to increase the resolution of the viewer without entering steamvr ?, since I notice that it is viable but it gives me the feeling that htc with its proprietary cable does not give it and distortions or losses appear.

  9. Hace 18 horas, lam0218 dijo:

    Compré en un país que no tiene política de devoluciones. Todas las ventas están finalizadas y no puedes devolver un producto aunque no lo quieras o no sea adecuado para ti. Yo

    En mi país, por ejemplo: incluso Apple Store no tiene política de devolución.

    https://www.apple.com/hk/en/legal/sales-support/sales-policies/retail-hk-en.html

    Si vivo en EE.UU. o en cualquier país que tenga derecho de consumidor, ya lo habría devuelto.....

    Y también compré hace un año.

    ¿Puedes saber de qué país eres? o ¿dónde vives?

  10. 2 hours ago, lam0218 said:

    I just bought oculus quest 2 and finally can play VR game using two hands which is absolutely fundamental, ex. holding gun, etc. 

    And my dusty HTC faulty cosmos (which marketing it as below which cheat us well and bought it at launch date)

    *Refined inside-out tracking.

    *Six camera sensors and the latest software optimisations enhance inside-out tracking accuracy. Supports a wide field of view (FOV) and six-degree-of-freedom (6DoF) for greater freedom of movement.

    * And it price at USD 699 😁 more expensive than a PS5 and work like shit....

     HTC, you have cheat me well and I will never buy any HTC product in my life anymore, absolutely ! 

    Terrible No.1 company which deny their faulty designed Cosmos and never has roadmap to fix the issue (of coz we know it is a design faulty), then do a recall worldwide.

    If you don't like it, you can return it depending on where you buy it. The next thing is, you already have a quest if you are not interested in htc because you enter the forum you have reviews of the device and the possibility of refund is you. Here we are to help and make the best of it.

  11. 16 hours ago, darkfyrealgoma said:

    Dios mío, acabo de ver este SDK de seguimiento de manos escondido aquí.
    Acabo de actualizar a Beta, activé los requisitos y tengo Hand Tracking Alpha en Neos VR
    Gracias a la gente de Vive por desbloquear esta función No me importa, pero los errores Beta / Alpha son increíbles.
    ¡¡¡Os quiero tantísimo a todos!!!

    No estoy seguro de si está habilitado todavía, pero ninguno del lado de la cámara, como la vista de la habitación o el borde de la habitación, parece funcionar, la comunicación de la cámara falla.

    ¡¡¡Pero muchas gracias !!!
    ¡No puedo esperar hasta la próxima actualización, finalmente obtengo todos mis poderes!

    You can upload to some type of video of moments not use it but it would be interesting to see it in action.

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