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毛.sy

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About 毛.sy

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  1. @zy Sorry, I didn't see it yesterday. I tried it and it was ok. Thank you very much
  2. No, I tried Transform. Position = result.Points [0] * 7;Transform.position = result.position * 7; The only way to reset the transform.position movement distance is to multiply the scale in the code, but I don't know where to set it @zzy
  3. I are using now is another hand, two hands do not match the hierarchy model, I'm using the hand shape is no problem, I will be his camera and scale are set to hand,7,7 (7), but the movement of the hand distance or scale (1,1,1) based, so I want to see change the location of the code which can reset hand moving distance.
  4. 你好 @chengnay 由于某些原因,我必须放大场景,因此相机也被放大了7倍。但是,在放大相机和手的模型之后,我发现手的移动距离仍为比例=1。因此,我想问一下如何设置手的放大移动距离。谢谢
  5. Hello @zzy For some reasons, I had to enlarge the scene, so the camera was also enlarged by 7 times. However, after I enlarged the model of the camera and the hand, I found that the movement distance of the hand was still scale=1. Therefore, I would like to ask how to set the enlarged movemeHand_Tracking_Unity_CameraTest.unitypackagent distance of the hand。Thank you
  6. Hand_Tracking_Unity_CameraTest.unitypackage因为设置的原因,我需要将相机放大7倍,之后手的位置就,emmm,不知道该如何更改城奈
  7. vivepro Hand Tracking use in Unity ,I enlarged the camera scale by 7 times, and then the hand position was wrong. Could you please tell me how to solve this problem? Thank you
  8. I enlarged the camera by 7 times, and then the hand position was wrong. Could you please tell me how to solve this problem? Thank you
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