How does one get input from the tracker puck? in Vive Input Utility Posted September 30, 2020 Hello, As the title says, I'm having trouble figuring out how to get the input feedback from the tracker POGO pins. After a lot of research, I've come across mostly solutions for Unreal Engine but I need to use Unity... they removed the SteamVR_Controller a few years ago and I've been unable to find a tutorial that doesn't include SteamVR_Controller or UE. So far, what I've managed to do is just track the tracker pucks location. :( In case you ask, I have been looking through the steamVR docs but... It's kinda going over my head. (I'm new to VR in general) So while I leave this here, I will continue to peruse the documentation.