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Stanislav Kostikov

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  1. Hello! Have problem with camera. I currently porting existing unity game. When game run camera put above point where it expected., For me it seems that camera have some offset. Look like camera initially above ground level. Is it so? And if so can I disable that and put camera initially in zero coordinates?
  2. Don't know what was reason of the problem. But after I remove WaveVR and HTC.UnityPlugin. And re-add them back my problem was solved.
  3. Guys, working with Vive Wave SDK. In AndroidManifest : <activity android:name="com.htc.vr.unity.WVRUnityVRActivity" android:configChanges="density|fontScale|keyboard|keyboardHidden|layoutDirection|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:enableVrMode="@string/wvr_vr_mode_component"> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" /> </activity> If I add Vive Wave SDK into plain unity project everything fine and project build and run. But if I add this into existing project that “@string/wvr_vr_mode_component” data can't be resolved and unity generates error : “Failed to re-package resources.”. Anyone have such problem? (Existing project have some custom steps for Android packing. I think it may be connected ) Anyone have idea what could be wrong? Thank you!
  4. Yes, my problem was that I haven't use Vive Wave SDK. Now it almost as it should. But just each eye see only half of screen. Left eye see left half, and right eye see right half. Did I miss something in settings?
  5. When I start game it create window with button "back" under that. It's look like game run in window mode. I haven't used Vive Wave yet. Might be that issue?
  6. Hello! I currently working on game and need run it in full screen. But instead game run in window mode. I tried use full screen theme but seems it doesn't help at all. Screen.fullScreen = true; also no affect. Any suggestions what the problem?
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