@MariosBikos_HTC Hello, can you please let me know any reasons why Vive Pro Eye has no basic foveated rendering implemenation on eye tracking firmware / GPU driver level which doesn't require specific application support.
E.g. if nvidia can do FFR (fixed foveated rendering) with VRS through nvidia panel settings the only missing component is the spot where your eyes gaze, so applications seems don't require to step in until it want to utilize specific features & ET module tracking data like pupil size etc.
It would be very beneficial to have performance increase in some loaded application & heavy scenary.
I heard that Pimax's ET module doesn't require applications/games support & on their forums there are aleady proofs from people who recently got their modules that it works with some games like DCS, HL:A & others.
Please provide answer as this one is very interesting topic. Any plans in HTC to bring this feature UP (app free DFR support with VRS & Vive Pro Eye)?
Thanks in advance.