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Everything posted by Teigue

  1. Thank you for your response, I predicted that there are should be legal / licensing issues & I fully agree about privacy importance however looking forward for future tech that will enhance VR experience drastically like eye tracking / vary-focal lenses & other things. Best Regards
  2. @MariosBikos_HTC Hello, can you please let me know any reasons why Vive Pro Eye has no basic foveated rendering implemenation on eye tracking firmware / GPU driver level which doesn't require specific application support. E.g. if nvidia can do FFR (fixed foveated rendering) with VRS through nvidia panel settings the only missing component is the spot where your eyes gaze, so applications seems don't require to step in until it want to utilize specific features & ET module tracking data like pupil size etc. It would be very beneficial to have performance increase in some loaded appli
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