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intranuclear

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About intranuclear

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  1. Thank you, I thought I had done that also (not in the original post), but I guess the gaze buttons also had to be set. It's all working now.
  2. I have tried in vain to make the trigger button also do exactly what the DPAD button on the Finch controller, but cannot figure it out. I tried modifying the WaveVRInputModuleManager BP by adding the trigger as an entry for the gaze trigger button or the controller buttons and even tried adding an action mapping in Unreal for the trigger to launch a "Send Click Event", but nothing I do makes a difference. I even tried to modify the WaveVRBlueprintFunctionLibrary.cpp to make the trigger set: ResId = EWVR_InputId::DPad_Down and failed. Please help. Thanks.
  3. Oh my, that works!!! Thank you so very very much!!! Works perfectly.
  4. Hi Corvus, So I deployed the CameraTexture_Test level on the Focus, and even though I added "android.permission.CAMERA” in Unreal 4.25.3 in the Advanced APK Packaging for Extra Permission (Project Settings), which correctly added: uses-permission android:name=”android.permission.CAMERA” to the AndroidManifest.xml, when the level starts, I still see the warning that the camera permissions were not granted. When I click (using Finch controller) on start camera, nothing happens. Did I miss a step? Thanks.
  5. Excellent! Thank you very much. It is exactly what I was looking for.
  6. Looking through the plugin code (using latest 3.20.0 SDK), I can see the 4 basic functions: WVR_StartCamera, WVR_StopCamera, WVR_GetCameraFrameBuffer, and WVR_GetCameraIntrinsic, but there are no examples to learn from. Having searched in the forum I think some people were having camera permission issues which I suppose are solved with setting some Android xml. Are there any blueprint functions to capture frames? Is there any C++ code example that maybe captures some frames and stores them as B&W images? I understand that the Focus is not mean for AR but I want to
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