KaffeeLeben
-
Posts
3 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by KaffeeLeben
-
-
@MariosBikos_HTC Thank you very much, though I didn't check that. I had always a problem with accessing sth from the material. I have now figured a way out of creating a dynamic material instance of the pp material and added it as a blendable to a global pp volume. Thank you for the fast answer!
-
Is there a way to expose the get eye gaze directions normalized method to a post process material / dynamic material instance.
Getting Started with VRS & Foveated Rendering using HTC Vive Pro Eye & Unreal Engine
in Developer Blog
Posted
@MariosBikos_HTCI am sry, but I actually have another question. How do you get the screen uv from the look direction. I can't anything like focal length in the unreal engine can I. Is there an ez way to do this, or can you refer to a method somewhere else?