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KaffeeLeben

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  1. @MariosBikos_HTCI am sry, but I actually have another question. How do you get the screen uv from the look direction. I can't anything like focal length in the unreal engine can I. Is there an ez way to do this, or can you refer to a method somewhere else?
  2. @MariosBikos_HTC Thank you very much, though I didn't check that. I had always a problem with accessing sth from the material. I have now figured a way out of creating a dynamic material instance of the pp material and added it as a blendable to a global pp volume. Thank you for the fast answer!
  3. Is there a way to expose the get eye gaze directions normalized method to a post process material / dynamic material instance.
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