No, Its based On SRWorks (XR) SDK UE4 Plugin
but when I try to print status Variable in ViveSR inside TestKey blueprint It gives ERROR
This is my log, sorry there is error when I attached text file here
Thanks for Reply
LogTemp: Repeating last play command: VR Preview
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel' has LevelScriptBlueprint '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel.Sample' with GeneratedClass '/SRWorks/Levels/Sample/Sample.Sample_C' with ClassGeneratedBy '/SRWorks/Lev