No, Its based On SRWorks (XR) SDK UE4 Plugin
but when I try to print status Variable in ViveSR inside TestKey blueprint It gives ERROR
This is my log, sorry there is error when I attached text file here
Thanks for Reply
LogTemp: Repeating last play command: VR Preview
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel' has LevelScriptBlueprint '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel.Sample' with GeneratedClass '/SRWorks/Levels/Sample/Sample.Sample_C' with ClassGeneratedBy '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel.Sample'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: Sample (Aug 16, 2020, 12:23:37 PM)
LogPlayLevel: Creating play world package: /SRWorks/Levels/Sample/UEDPIE_0_Sample
LogPlayLevel: PIE: StaticDuplicateObject took: (0.002722s)
LogAIModule: Creating AISystem for world Sample
LogPlayLevel: PIE: World Init took: (0.000959s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /SRWorks/Levels/Sample/Sample.Sample to /SRWorks/Levels/Sample/UEDPIE_0_Sample.Sample (0.003844s)
LogUObjectHash: Compacting FUObjectHashTables data took 3.63ms
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: Audio Device Output Speaker Info:
LogAudioMixer: Display: Name: VIVE Pro (NVIDIA High Definition Audio)
LogAudioMixer: Display: Is Default: Yes
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Channel Count Used: 2
LogAudioMixer: Display: Device Channel Count: 2
LogAudioMixer: Display: Channel Order:
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device VIVE Pro (NVIDIA High Definition Audio)
LogInit: FAudioDevice initialized.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is 'BP_CollaborativeViewer_GameMode_C'
LogWorld: Bringing World /SRWorks/Levels/Sample/UEDPIE_0_Sample.Sample up for play (max tick rate 0) at 2020.08.16-09.23.37
LogWorld: Bringing up level for play took: 0.000829
LogOnline: OSS: Creating online subsystem instance for: :Context_10
LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode: Display: Match State Changed from WaitingToStart to InProgress LogTemp: Error: [ViveSR] ViveSR_Initial PassThrough failed. -3
LogTemp: Error: [ViveSR] ViveSR_Initial PassThrough4K failed. -3
LogTemp: Error: [ViveSR] ViveSR_Initial Depth failed. -3
LogTemp: Error: [ViveSR] ViveSR_Initial DepthMesh failed. -3
LogTemp: Error: [ViveSR] ViveSR_Initial Reconstruction failed. -3
LogTemp: Error: [ViveSR] ViveSR_Initial Controller failed. -3 LogViveSR: Warning: Start Framework: -3
Cmd: vr.bEnableStereo True LogLevel: Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers.
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Play in editor start time for /SRWorks/Levels/Sample/UEDPIE_0_Sample 1.017
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel' has LevelScriptBlueprint '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel.Sample' with GeneratedClass '/SRWorks/Levels/Sample/Sample.Sample_C' with ClassGeneratedBy '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel.Sample'
LogBlueprintUserMessages: [TestKey_30] ERROR
LogAudioMixer: Display: No commands were queued while flushing the source manager.
LogAudioMixer: Display: No commands were queued while flushing the source manager.
LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel' has LevelScriptBlueprint '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel.Sample' with GeneratedClass '/SRWorks/Levels/Sample/Sample.Sample_C' with ClassGeneratedBy '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel.Sample'
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /SRWorks/Levels/Sample/UEDPIE_0_Sample
LogSlate: Window 'CollabViewer Game Preview Standalone (64-bit/PCD3D_SM5)' being destroyed
LogAudioMixer: Display: No commands were queued while flushing the source manager.
LogViveSR: Warning: Stop Framework: 0
LogWorld: UWorld::CleanupWorld for Sample, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel' has LevelScriptBlueprint '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel.Sample' with GeneratedClass '/SRWorks/Levels/Sample/Sample.Sample_C' with ClassGeneratedBy '/SRWorks/Levels/Sample/Sample.Sample:PersistentLevel.Sample'
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudioMixer: Display: No commands were queued while flushing the source manager.
LogUObjectHash: Compacting FUObjectHashTables data took 3.27ms
LogPlayLevel: Display: Destroying online subsystem :Context_10
LogSlate: Window 'Output Log' being destroyed @wenjiec_shen