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  1. Hello, I am using HTC VIVE PRO EYE and I am trying to get when the users look at the ground in my game so, I added a script to my terrain with the IGazeFocusable but it never detects the focus. The terrain has a Terrain Collider so I suppose that maybe the gaze ray is not hitting with terrain colliders. Any help? Thank!
  2. Hello, I have downloaded the Foveated Rendering asset for Unity to test it. I have the HTC VIVE Pro Eye with the SRanipal SDK and what T want to do is to colorize the regions where the foveated rendering is working, like in this image: How can I do it? Thanks!
  3. Hello, I am trying to install the Vive Pro Setup software but I have a problem when I reach the step where I have to sign in. The problem is that this step redirect me to a website that does not exists so I can't sign in and I can't continue. website where I am redirected
  4. Hello, I am trying to use the HTC Vive Pro in Unity with Tobii and I am getting this error: "Assets\TobiiXR\External\Providers\Vive\ViveProvider.cs(8,7): error CS0246: The type or namespace name 'ViveSR' could not be found (are you missing a using directive or an assembly reference?)" when I enable the "Support Vive Pro Eye" in the "Standalone Player Settings" section. I am using Unity 2019.4.7f1 but I have also tried in newer versions of Unity and I still have the same error. I have redone all the installation steps just in case something went wrong but Eye Tracking is working well as I could calibrate it in the Steam VR Home. Someone knows what could be happening? Thanks!
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