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Rockjaw

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  1. Today, at our Vive Developers Conference (VDC) in Beijing, we announced the VIVE WAVE VR Open Platform. With it, we are taking another huge step in driving the most vibrant ecosystem for VR forward. Vive Wave will open up the path to easy mobile VR content development and device optimization for third-party partners. So far, twelve hardware partners in China, including 360QIKU, Baofengmojing, Coocaa, EmdoorVR, Idealens, iQIYI, Juhaokan, Nubia, Pico, Pimax, Quanta and Thundercomm, announced their support for Vive Wave and integrating the VIVEPORT™ VR content platform into their future products. Vive Wave is a clear step forward in bringing together the highly fragmented mobile VR market that has cropped up in China the last several years. It enables developers to create content for a common platform and storefront across multiple hardware vendors. Over 35 Chinese and global content developers have already built VR content optimized for Vive Wave, with 14 showing live demos during VDC. We also announced VIVE FOCUS, our first standalone VR Headset for the China market. Vive Focus is also based on the Vive Wave VR open platform. Vive Focus offers enhanced comfort for extended use, easy on-off capabilities, and is the first commercial standalone device to deliver inside-out 6-degree-of-freedom tracking (6DoF) which Vive calls “world-scale”. Without the need to be attached to a PC or a phone, Vive Focus provides unlimited freedom of mobility while reducing the total cost for users to own a premium VR device in China. Its high-resolution AMOLED screen delivers the best possible VR experience, with low latency and unmatched clarity. The Vive Focus is powered by the advanced features of the Qualcomm® Snapdragon™ 835 VR Platform and utilizes the Vive Wave VR open platform, including the rich library of VR content available on the Viveport. Also at VDC, Viveport also announced a global strategic partnership with Unity Technologies to enable the one-click publishing of VR content onto Viveport for PC VR, Standalone VR, and mobile VR developers. Unity will integrate Viveport into its content platform and provide a more intuitive way for developers to utilize the new Vive Wave VR SDK. Unity will also integrate Viveport’s in-app payment and VR advertisement functions into its development system, with an initial focus on the China market, opening up even more revenue opportunities for its VR developer community. For the remainder of 2017, Viveport is giving back 100% of all profit earned on its platform back to the developer community. For more information on VDC, check out our press release here.
  2. Experience some of the most intense, scary and surreal titles that Viveport has to offer in our 50% off Halloween sale! With Halloween not that far away and the nights drawing in, it's a perfect time to snuggle in with a hot beverage and scare yourself silly in VR. To help you with the scaring part, we've lined up a host of chilling VR experiences at 50% off - and also picked out a few perfect additions to your Viveport Subscription. (Not a subscriber? Now is a great time to sign up.) If you're feeling a little thrifty this Halloween we've also got some spine-tingling free experiences too. Here's a complete list, followed by trailers and screenshots to send a chill through you. 50% off now until November 1st Albino Lullaby Emily Wants To Play Flatline - Experience the Other Side Grave VR Haute & Haunted Obscura Speed & Scream In Viveport Subscription - sign up here Don't Knock Twice Escape Bloody Mary HordeZ Narcosis Smell of Death VRZ: Torment Zombie Riot Fang-tastic free experiences Abduction Prologue The Abbot's Book (Demo) The Bellows Sisters Halloween titles 50% off until November 1st Albino Lullaby Emily Wants To Play Flatline - Experience the Other Side Grave VR Haute & Haunted Obscura Speed & Scream Perfect picks for Viveport Subscription - sign up here Don't Knock Twice Escape Bloody Mary HordeZ Narcosis Smell of Death VRZ: Torment Zombie Riot Fang-tastic free experiences Abduction Prologue The Abbot's Book (Demo) The Bellows Sisters All of these horrific titles are available on Viveport, either for purchase or in subscription. Start a Viveport Subscription here.
  3. Existing owner? Get Fallout 4 VR plus three free months of Viveport Subscription. HTC VIVE is glad to announce that starting today, October 2nd, customers who purchase an HTC Vive, will receive a free redemption code for Fallout 4 VR, a $59.99 value, which launches on December 12, 2017 (vive.com/fallout4-vr). Fallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 ‘Best Of’ awards, including the DICE and BAFTA Game of the Year, and most recently ‘Best Virtual Reality Game’ at gamescom 2017, finally comes in its entirety to VR. Fallout 4 VR includes the complete core game with all-new combat, crafting, and building systems fully reimagined for virtual reality. “Fallout 4 VR is the most anticipated title for VR this holiday, and the game development team at Bethesda Game Studios is delivering on the promise with a full-length AAA open-world game that takes advantage of Vive’s incredible room-scale immersion for a mind-blowing experience in the Wasteland,” said Joel Breton, GM of Vive Studios. “The promise of a game with near endless content, including hundreds of locations, characters, and quests, fully playable in VR, is something that we have been focused on providing for the VR gaming community. We are now thrilled to provide this incredible game to new Vive owners and eagerly look forward to game’s launch on Vive this December.” The freedom of exploring the wasteland comes alive like never before when experienced using Vive’s superior room-scale technology. Vive’s submillimeter tracking for responsiveness and accuracy makes it the most immersive way to experience Fallout 4. Existing Vive customers who purchase Fallout 4 VR, will be able to sign up for a bonus 3-month Viveport Subscription offer that will be available prior to the game’s launch. Viveport Subscription allows consumers to choose from over 250 pieces of content, giving consumers the best value to discover VR content. Visit Viveport.com/Fallout4VR for purchase details, launch dates, and additional offers. Players must be 18 or over to redeem Fallout 4 VR code. Please check your local vive.com for details and availability.
  4. Today, we’re announcing the early release of the Viveport Scene SDK, a new toolset that will help developers create immersive VR Previews that will be showcased in Viveport. The Viveport Scene SDK will allow developers to engage customers with their content before purchase or rental, by generating: VR Previews: Rich and interactive 3D environments streamed dynamically to the viewer on Viveport to increase engagement and customer conversion. VR Skyboxes: Immersive "360 preview images" that surround the user as they browse the content grid in the Viveport store. We believe that the tools contained in the SDK will help developers increase conversion, drive discoverability, and engage users prior to download. Content that includes a VR Preview will be showcased in a special category across Viveport endpoints when we launch our new immersive Viveport discovery experience for consumers this Fall. Download the Viveport Scene SDK, including documentation, directly here - 385Mb ZIP
  5. We’ve been working hard behind the scenes on Viveport and wanted to share news of some fixes, updates and changes we have made to our Viveport desktop client since launch. First, some context. Viveport is a brand-new software platform that has been live for less than a year. With all new software projects there are going to be bugs, and Viveport has been no exception. There are other digital software sales platforms that have been available a lot longer than Viveport, so we expect it will take a while for Viveport to catch up to them in terms of features and performance. Our goal hasn’t changed, though – to build Viveport into a great VR platform. When we launched Viveport in 2016, we had 75 titles. Today we have grown to 1,000 titles in all our regions and we have processed millions of transactions. We have also added some unique features like Viveport Subscription. While our product and engineering teams work continually to improve Viveport, other teams are monitoring and asking for direct feedback from you. With your help, we believe we’ve significantly improved Viveport. Recently we’ve shifted our development focus from adding a lot of new features, to optimization and stability. While there have been thousands of changes to Viveport (and you can find highlights here), let’s discuss some of the biggest issues reported during Viveport’s first year of operations - and what we’ve done about them. TOP ISSUE: “Viveport content download speeds” No-one wants to wait longer than they must for the latest VR content. While we originally had a basic CDN backed download system at Viveport’s launch, it didn’t match expectations. We rebuilt it and launched the new download system this summer, increasing Viveport’s download speeds to rival and even exceed the download speeds provided by other leading content platforms. The new download backend not only uses multiple CDNs, but it also provides multiple levels of redundancy, as we have incorporated new technology from third parties that are specialized in download optimization. When you download content now, you should see faster download speeds, no matter where you are in the world. TOP ISSUE: “Viveport takes up too many system resources” Virtual reality is a challenging task for almost any PC, so having a desktop client occupy more resources than necessary isn’t ideal. You told us that Viveport took up too many PC resources, so we have worked hard to reduce the resource footprint. The latest version of Viveport now uses significantly less CPU and memory (RAM) while running. This is mostly due to a new and improved client framework launched earlier this summer, letting us reduce the footprint while still adding new features. There are more optimizations coming, but for the moment we are much happier with the performance of client versions 1.1 and later. TOP ISSUE: “Viveport crashes too much” This was an early issue that we have focused extensively on in the last few months. No software crash is ever ‘fun’ but it is even more frustrating if it happens while wearing a VR headset. One of our top priorities has been to dramatically improve stability and lower the frequency of ‘crash events.’ In June, we replaced the original crash reporting system with a much better third party system, which has provided far better near-realtime stability info to the team. We can now monitor individual crash traces and determine if issues are with the software, or with specific user systems. As of release 1.1 we have seen dramatic improvements in software stability, though this is still a core focus area for the development team. TOP ISSUE: "Viveport doesn’t have enough content, and Subscription has a non-intuitive re-selection system" We have grown our VR library from 75 to over 500 titles in less than a year. However, now our focus is to help you discover great VR content. A brand-new search system is coming in Q4, which will improve your ability to find content. In addition to more titles and better search functions, we have also launched Viveport Subscription to provide a low-cost, no obligation way to explore new VR experiences. It’s critical to let people experiment in VR since each user can experience different effects from the same VR title. Given VR is a whole new content type, we felt a subscription option provided the best way to explore new and previously unknown developers’ work. Initially launched with 50 games, Viveport Subscription now features close to 250 titles, and we are adding new titles daily. One piece of feedback we heard about Viveport Subscription was that the initial process of choosing your titles for each subscription period was un-intuitive. From version 1.1 onwards you can now add up to five titles at any time during each subscription period giving you more flexibility to keep open slots in case new titles arrive on Viveport mid-month. OTHER IMPROVEMENTS you might have missed… Finally, we’ve been hard at work overhauling and improving the general Viveport client experience, from status messages to filters, notifications and in-client prompts. We want Viveport to be easy and intuitive to use, and we have a lot more improvements planned. That’s why we’re not slowing down. With your help, we’ve accomplished a lot in a relatively short period, but there’s plenty more to improve upon. We want your feedback on Viveport to help us improve. Feel free to talk to us through social media (we’re on Twitter and Facebook) and here, on our community forums. If you’re subscribed to our newsletter, you’ll see major updates mentioned there, or here on our blog. We look forward to hearing from you as we work to improve Viveport! - The Viveport Team Download Viveport here, and start your free Viveport Subscription trial here.
  6. Hi Julian / - sorry for delay in reply. Interesting and a bit concerning. I haven't heard of issues with Windows Defender, so I want to try and get some more info. I'm going to send you a PM in a few minutes and we can discuss further.
  7. Hello everyone - just an update on the 'error 23204' message. This is related to anti-virus software that can prevent some Viveport content from running. It's a little hard to track because it can affect some pieces of content and not others. We are continuously working with anti-virus software providers to make sure content doesn't get 'flagged', however it's a moving target. As you know, anti-virus software changes over time and receives upgrades; in addition anti-virus definitions get updated as new viruses are discovered. On top of all that, of course, new content is created that can (unwittingly, sometimes) resemble viruses, and so, the cycle continues. All this means for you is: disable your anti-virus software (temporarily) as the first step when troubleshooting non-functioning Viveport content. If that doesn't help, we'll be happy to troubleshoot with you further.
  8. It’s been a big summer for Vive and our ever-growing VR Ecosystem, and we’re ramping up for a fantastic holiday season. Starting today (8/21), we are reducing the price of Vive by $200. The high-end, PC-based consumer Vive that is in market today, and will be for the foreseeable future, will now be available for $599. All Vive purchases come with a free trial to Viveport Subscription, where consumers can choose up to 5 titles per month to experience, and copies of some of the most popular pieces of VR in Google’s Tilt Brush, EverestVR, and Richie’s Plank Experience. Vive is the leader globally in high-end VR, and this new entry price will make the system available to an even broader audience. When customers purchase Vive, they are getting superior VR technology and the most complete ecosystem in VR. Vive has the best tracking technology and most compelling content. We work tirelessly to continue to iterate and improve on Vive to deliver on the promise of VR. And developers are taking full advantage of this tech in delivering the best software on the market and bringing it to Vive owners. We have continued to invest in growing the Vive hardware ecosystem. Google, Apple, Intel, UPS, Volkswagon, SalesForce and dozens of other global brands have all lined up with Vive for their VR efforts, and there’s more to come in the back half of the year. New Tracker software and hardware is coming online daily, and we’ll have more to share on consumer launch timing soon. In addition, many partners are working hard on wireless solutions to bring even more freedom for Vive owners. On the software side of the house, we offer the only subscription service for VR today in Viveport Subscription, which has not only changed the way consumers get their VR content, but also provided an incremental revenue stream for developers. We’ve signed up over 200 titles on Viveport Subscription, and we’re making a host of improvements that will improve and deepen our store experience. This is just the beginning stages of what Vive has in store. We’ll soon see more AAA content coming to Vive with Fallout 4 VR, Doom VFR, as well as some other titles to be announced. We know price is just one component of a purchase decision, but when you line up all that Vive offers, we’re building a complete VR ecosystem that customers can rely on today and for years to come.
  9. What better way to map your mind than in VR? Noda lets you do just that. Hello there! Tell us who you are, and what you do in relation to Noda. I’m Brian Eppert, developer of Noda. Aside from the logo, the incredibly helpful feedback from early testers and the epic work of past and present geniuses to create the VR tech stack, I’ve done everything to bring the app out. It’s pretty amazing that today a single person can connect with users worldwide to release a VR app for sale or subscription in a few months. I’m a tinkerer and a good programmer but a bad artist, so the asset and engine resources available and the VR native app dev process is a huge boon. Much better now even then when I started with VR in 2014. What’s the origin of Noda? How did you come up with the initial idea? I’ve always pictured things in 3D as a way to understand them. When I explain something I’m always gesturing around trying to draw a picture to describe my thoughts. I even came to realize I needed to do it backwards, otherwise someone facing me would see the mirror image (I’m not sure it’s ever helped!). I relate to things spatially and I know I’m not the only one who does. As for Noda I wanted to combine the immersive environment and natural interface of hand and body movement with structured information management. It seems like a good use for this technology. I’m sure VR will help make sense of big data and analytics but my feeling was to start small, with data more within personal reach like what you might draw on a whiteboard or picture in your head. The nodes, tags and lines that make up Noda’s form is known as a Labeled Property Graph, and it’s inspired by Neo4j, an alternative database platform I’ve been interested in for years. Their big thrust is that the relationships between things are as important as the things themselves. While VR, especially on Vive, is all about 3D spaces and experiences, what made you feel that Noda had to be 3D, instead of (for example) a very large 2D space manipulated in 3D? For math and programming and creative writing I’d always use paper or a whiteboard to sketch out ideas and communicate with others. It works initially but the paper or whiteboard’s always too small and on a flat screen you can’t very well draw behind or in front of something and maintain clarity. A lot can be done with up/down/left/right but sometimes things need to sit next to each other in a different way so you really need that third dimension. I never really tried much software for drawing, for me the mouse and keyboard interface gets in the way of direct expression. I guess a tablet/pencil might be nice for the pan/scroll/zoom and the undo/redo but it still feels like an unnatural projection of 3D stuff on 2D, like when you see the globe of Earth or Moon chopped up and spread out across a big wall-sized poster. What kind of projects, aside from mind-mapping, do you see Noda being used for? As a app for creating thinking or something I’m calling ‘Associative Concept Modeling’ I could see it being used for any project that needs a plan, or a phase of ‘figuring out’ separate from the activity itself. I’ve heard from people who are using it to plan video presentations to their clients, modeling an ERP data flow, planning a website redesign project and more. You have mentioned ‘kinesthetic thinkers’ in relation to Noda – can you tell us what that is, and how it applies to Noda? Well that’s based on the concept of learning styles from psychology and education, there seem to be a lot of models and theories for how we think and learn and how some people favor one or the other, but more likely we switch between modes depending on the day or task at hand. The main categories I’m familiar with are: Auditory-Sequential, Visual-Spatial, and Kinesthetic (meaning body movement). As a pithy proverb explains it: “I hear and I forget; I see and I remember; I do and I understand.” Two things that have come up for me lately are that our cognition may be entirely based on metaphors developed from our sensorimotor system. Got tipped off to this from Voices of VR podcast #515 mention of “Philosophy in the Flesh”. I also read about a study done that shows babies who don’t have use of their hands to make gestures are slower to learn language. Conversely non-deaf children who learn sign language are more advanced at learning language and on other measures. Something about moving is tied in to memory and learning and thinking. It’s also a bulwark against the disease of neglect of the body that happens when we sit at a desk, hunched shoulders and shallow breathing. When using Noda it feels great to put on the headset, push the chair back out, stand up and move around for a bit. What can be done in 3D mind-mapping that can’t be done in 2D mind-mapping? VR taps in to the full range of intuitive 3d perception through head tracking and stereoscopic display that flat screens can’t do. With room-scale and hand tracking you get the space and manual dexterity to create 1-to-1, meaning that if you want to see something from a different angle or distance you just move your body or head. If you want to move or change something you put your hand out and do it. This removes the cognitive load of managing a more abstract interface. It also leverages unconscious systems and abilities like spatial memory, so you can more easily slip into a flow state where both sides of the brain are in tune and working harmoniously through analytic and creative thought. Do you have any future plans for Noda? For the product, the plan is to make it more usable and useful to more people. That means improving what’s already there, specifically the hand tooling, and extending to support new workflows, most likely by adding types of media and information you can get in and out of Noda. For the creative team, I’m looking to expand from ‘one’ to ‘some’. Visual designers/artists, Unity/C# programmers, and anyone involved in alternative business structures like crowdsourcing or software co-ops – I’d love to hear from you. (Visit noda.io to contact me.) Thanks for talking to us, Brian! Noda is available now in Viveport.
  10. wrote: I also think that the idea with a teamviewer is good. Dear HTC, could you connect to our PC and get data for analys of issue? , please see 's response above. We may get down to the level of using Teamviewer but having the information we're asking for from everyone will let us create a baseline of understanding, rather than looking at everyone's individual cases.
  11. We've seen 'greyouts', of course, but not as frequently as some of you have been experiencing. Generally it's a momentary tracking issue, and resolved as soon as you move around and tracking is reacquired. This issue, if it's different from that, could be tricky to figure out because of the usual software/hardware interactions. Recreating the issue wherever possible is a crucial first step for us, so we're talking with our engineers to determine how they want to proceed.
  12. Ooops - posted a little too quick there. Hello all. As stated, we're still looking at this and haven't forgotten. It seems unlikely at this point that this issue is related to heat, which means it's either software or room setup related - both areas where there are an enormous amount of variables in play. Therefore, I've got to ask for your patience here. We are looking into it. It's unlikely to be a quick resolution, because there's no clear cause. If we require more information from you, for example logs or details on your setup, we will obviously ask.
  13. wrote: Are your tech people able to recreate the problem? Not reliably, no.
  14. The invasion of Normandy is over. The fiercest firefights of World War II have just begun. Vive Studios and Fantahorn Studio are taking you to the front lines of World War II with Front Defense, premiering today on Viveport and in Viveport Subscription. Set in the waning days of World War II, Front Defense puts you in the boots of an Allied Forces soldier facing an ongoing onslaught from Axis forces. As you defend strategic positions in a small European town, you'll engage with infantry using a wide range of firearms, from pistols to mounted machine guns. Soldiers aren't the only threat you'll face. With the full power of an Axis armored division deployed against you, you'll need to use bazookas, grenades and even call in airstrikes to destroy tanks, armored cars and dive bombers. Think that's all the Axis can throw at you? Think again. With whispers of a mysterious superweapon about to be deployed, an epic confrontation awaits for those able to hold the line. Developed by HTC first-party studio Fantahorn Studio, Front Defense has been designed explicitly for room-scale VR on Vive. You'll need to duck, dive and reload in order to survive on the front line, making Front Defense one of the most intense war games you've ever experienced. Front Defense is available now on Viveport, and is included as part of Viveport Subscription. Start your free trial today!
  15. In addition - if you haven't followed these troubleshooting steps (which I admit, are relatively basic) please do that for me too: https://www.viveport.com/faq/pc-client/en/faq.html
  16. / (and and if you haven't PM'ed already) please send me a PM with the email address associated with your Viveport account, and we'll try to take a look at what might be going on. To confirm: are you attempting to launch apps from the Viveport desktop app, or via SteamVR / SteamVR Home? Can you also ensure you have the most up-to-date versions of both SteamVR and Viveport? (For Viveport, click on 'Settings' and 'check for updates'. The current version is r1060.)
  17. Want more? You got it. Today we've added over 75 new titles to Viveport Subscription, bringing our total number of apps to over 150. Let's see what's new! You probably already know Viveport Subscription includes some of the best VR apps around including theBlu, Everest VR, Fantastic Contraption, MakeVR and Tilt Brush - as well as our Vive Studios titles. Today's content expansion adds a host of incredible titles that will take you to new worlds, including some apps never before seen outside of Asia. Here are our picks (in alphabetical order, natch) for some of the titles we think you can't afford to miss - available for one low price per month. Cosmic Trip Developer: Funktronic Labs Ever been stuck on an alien planet with a bunch of hostile aliens? I know, right? Just in case it hasn't happened to you yet, start training yourself now with Cosmic Trip, which will teach you how to command an army of cosmo robots and wipe out the opposition. Designed to be a no-compromises real-time-strategy experience for VR, Funktronic Labs' totally cosmic... uh... game has been tripping (aha!) over plaudits since liftoff. Treat yourself to a trip. Add Cosmic Trip to your Viveport Subscription CyberThreat Developer: Enigmatic We love shooting robots. We love it even more in VR. While we might have some sort of personal vendetta against robotkind, what we've always wanted to do is fly, run, climb, teleport and even fly around a massive open area, shooting robots like they're top of our Most Wanted list. What's that? You do exactly that in CyberThreat? Sold. Add CyberThreat to your Viveport Subscription Ghost Town Mine Ride & Shootin’ Gallery Developer: Spectral Illusions If the Haunted Mansion left you unruffled and your average shooting gallery only elicits yawns, you want to strap in and grab your six-shooters for Ghost Town Mine Ride & Shootin’ Gallery - which does exactly what the title suggests. You're out to investigate an abandoned tourist attraction (Hey, at least there's no lines) which some people claim is haunted. Spoiler: it totally is. All you have is a flashlight and a revolver, so hold on tight.... Add Ghost Town Mine Ride & Shootin’ Gallery to your Viveport Subscription Kittypocalypse Developer: Bolvërk Games Honestly, Bolvërk Games had us with 'Evil alien kitties'. We love our cats, but the opportunity to blow up a bunch of virtual fur-babies who are trying to invade our floating island home was too good to pass up. Developed exclusively for VR and taking full advantage of room-scale, Kittypocalypse has more than enough fun and strategic depth to keep you entertained for a long time. Also: kitties. Add Kittypocalypse to your Viveport Subscription Overkill VR Developer: Starloop Studios / Game Troopers If there's one huge thing that separates any VR cover shooter from the flat-screen equivalent it's, well, the requirement to actually dodge and take cover. It may be virtual but you'll still be flinching from the bullet impacts in Overkill VR, as you test your real-world skills with an accurate recreation of aiming, while also dodging the enemies who'll be shooting back at you. For a bit of variation, toss a grenade over the wall. Add Overkill VR to your Viveport Subscription Pierhead Arcade Developer: Mechabit Ltd If you're of a certain age, you probably had dreams when you were younger about being set loose in the arcade with all the machines on free play. Either that, or you dreamed of being buried in prize tickets so you could grab that giant stuffed monkey you'd had your eye on. Either way, you need to play Pierhead Arcade, because as well as a load of arcade games to play with no virtual quarters required... there's even a prize gallery! Add Pierhead Arcade to your Viveport Subscription ROM: Extraction Developer: First Contact Entertainment We already told you we love shooting robots, so shooting even more of them in ROM: Extraction is kind of a no-brainer - but there's more to this game than just blasting away at bots. As an Extractor you're able to slow down time with your 'Reflex' power, which means before too long you'll be using your 'throw, slow and shoot' abilities to blast away the bad guys in the most stylish manner you can imagine. Add ROM: Extraction to your Viveport Subscription Sairento VR Developer: Mixed Realms The Matrix. Kill Bill. Two of our favorite movies and just two of the most obvious influences in Sairento VR, which casts you as a holy-cow-can-you-believe-it cybernetic ninja. (Two words that don't find themselves in the same sentence nearly often enough.) You'll be slashing, shooting, leaping, wall-running and generally acting like the baddest bad-ass alive as you battle your way through a futuristic Japan. If this game was any cooler it'd turn your VR machine into a block of ice. Add Sairento VR to your Viveport Subscription Virush Developer: Arcturus If I say 'snake', well, some of you will say "Where?!?" Others might say "Ah! My first real game." For those of you who remember the never-ending winding critter that occupied mobile phone screens (and plenty of other platforms) for years, then Virush will be familiar. Sort of. This is a 'snake-like' that's amped up to 11, in a completely 360-degree environment. Not quite the same as your ol' dumbphone. Add Virush to your Viveport Subscription Windlands Developer: Psytec Games Ltd. Y'know, maybe shooting stuff - whether robots or not - just isn't your thing. We can get behind that. So that's where something like Windlands is perfect, because all you need to do here is take to the sky, exploring some fantastic environments with a grappling hook and a reckless disregard for gravity. Yes, you'll want to make sure you have your VR legs for this one, but oh boy, it's worth it. Add Windlands to your Viveport Subscription And there's more... We said right up top that we had apps being added to Viveport Subscription that have only been seen in Asia. Here's a couple that we'll let speak for themselves... Eternity Warriors VR (Beta) Add Eternity Warriors VR (Beta) to your Viveport Subscription Tales of Glacier Add Tales of Glacier to your Viveport Subscription And it doesn't stop there... If you're math-inclined you've probably noticed we haven't listed over 75 titles above... but here's everything else, from A-Z. Deep breath: AI Rebellion All-Star Fielding Challenge VR Alpine Ski VR aMAZEing adventures Asteroid Blaster VR Audio Arena Baseball VR Beyond the City VR Blackjack Bailey Brain Voyagers: Ricochet BreakDownVR (The Outlaw) Building Panic Cargo Cult: Shoot'n'Loot Clash of Vessels VR Cosmos Crash Crystal Rift Cube Monster Dawn Deathlike: Awakening Dinosaur Park Dogfight Elite DragonwingsVR Drone Fighters Earthquake and Fire Simulator VR EnterVR Escape Bloody Mary Escape from Dinosaur Island Evil Robot Traffic Jam HD Fairvalley FILE 9 Galaxy Golf Glaive Grave VR High Noon HordeZ Hover Skate VR InfiniteHorror Just VR Slingshot Target Practice Keep Balance VR Killer Klownz MageWorks Manastorm: Champions of G'nar Merry Snowballs Moving Maze 1.1 Munch Off-Road Paradise: Trial 4x4 Paper Toss VR PingBall VR PIRATADO Power Solitaire VR RollerForce run Slingshot Cowboy VR Smell Of Death Sonic Hunter Space Fist SPACE RIFT Episode 1 Spacecats with Lasers VR Special Delivery Sword and Shield: Arena VR TacoFace The Walker Killer TRANCE VR Trigger Happy Shooting Unearthing Mars Vision Origin Void Rangers VRZ : Torment Waddle Home Wings of Peace VR: DayBreak Woeful Woebots Worldy Cup Of the above titles, the following are currently only available on Viveport: Baseball VR Brain Voyagers: Ricochet BreakDownVR (The Outlaw) Building Panic Cargo Cult: Shoot’n’Loot Cube Monster Dawn Dinosaur Park Earthquake and Fire Simulator VR Escape from Dinosaur Island Eternity Warriors VR BETA Evil Robot Traffic Jam HD Fairvalley High Noon InfiniteHorror Moving Maze 1.1 run Slingshot Cowboy VR Tales Of Glacier The Walker Killer TRANCE VR Unearthing Mars Virush Vision Origin Wings of Peace VR: DayBreak Woeful Woebots Is your Vive desktop client up to date? If you haven't used Viveport for a while, you may find you can't even see Viveport Subscription in your Vive desktop client. Never fear! We have an FAQ that tells you how to get up and running in no time. (If you need more help, make sure to post in that Community Forums thread, too.) What new apps are you adding? Tell us below! We'd love to hear from you.
  18. , send me a PM and I'll get you in touch with the right people.
  19. We've updated our Developer Console with some new options for controller types. If your app utilizes control types other than (or in addition to) the Vive controllers, you can now display that on your Viveport app product page. You'll find these new options on the 'Viveport Listing' part of the Developer Console: Simply check all that apply to your app, and those choices will be shown on your Viveport product page - for example here, on Kodon's page: This change should provide more clarity for end-users. Let us know if you have further comments below!
  20. Many people first experience virtual reality while standing (or sitting) inside a projected sphere, as they take in a 360-degree video. While this can be immersive and exciting, the moment you move into a fully room-scale, 3D space… everything changes. It’s the same for the creation of digital art. While Photoshop and similar programs have perfected the process of creating art digitally, the next dimension may literally be that. Tilt Brush, by Google, takes you into the third dimension of digital art, and it’s only possible in VR. Now available on Viveport and as part of Viveport Subscription, Tilt Brush lets anyone create incredible 3D art with only a few waves of a Vive controller. With three-dimensional brush strokes and the ability to paint with stars, light, fire and more, this is unlike any painting class you’ve ever experienced. It’s truly unique to VR, as you create imagery and models with flowing ribbons of light that you can walk around, peek into, expand, contract and rotate… all with a few simple gestures. Since its initial launch Tilt Brush has been expanded to include a number of advanced features, including many new brushes (some of which react to audio), the ability to import 3D objects, exporting to YouTube, a mini-game where people can guess what you’re painting (as seen on TV!) and as they say, much more. There’s never been a better time to give Tilt Brush a try, and if you have a Viveport Subscription, there’s never been a better deal. If you enjoy Tilt Brush, make sure to check out some of the other apps in our Create section, including MakeVR (for 3D modeling), Kodon (for 3D sculpting) and more. Tilt Brush is available now on Viveport.
  21. This editorial is written by Felicia Miranda, a freelance technology journalist. Follow her on Twitter @FeliciaVagabond. We hope this editorial helps you find the best VR content available! There’s more to virtual reality than exploring distant worlds and trying out new experiences. Psychologists from all over the world have recommended VR as an effective form of treatment for stress and all kinds of mental illness. From coping with the overwhelming pressure to finding healthy ways to tackle conditions like anxiety, depression, and post-traumatic stress disorder (PTSD), plugging into a virtual therapeutic environment can help people achieve peace of mind. Virtual reality has helped me in ways that honestly surprised me. What started as a fun escape for an hour or two turned into one of the best ways for me to unwind and reset after a tough day. To share the love with other Vive owners, I’ve put together a list of some of my go-to Viveport apps for when I’m in need of some much needed VR therapy. Hopefully they’ll help you find some peace of mind as well! Guided Meditation VR Developer: Cubicle Ninjas Available on Viveport For years, my mother told me that meditation could change my life. At first, I was skeptical of such a bold statement. How could sitting cross-legged with my eyes closed make a big impact on my well-being? Guided Meditation VR changed my opinion by taking me to tranquil locations and letting me take control of my meditation experience. I started off with two minutes a day, and slowly built my way up to a full ten minutes of uninterrupted silence. Now I can meditate on my own with no problems. But there are a few things that make Guided Meditation VR my go-to app after a long, stressful day. Every day I can meditate somewhere new – be it under the canopy of a rain forest, or in the burnt orange deserts of the Grand Canyon. It’s a luxury to finally meditate without a world full of distractions breaking my Zen. Most importantly, I can let go with these guided experiences, taken directly from ancient traditions and curated by masters of meditation. What’s more comforting than that? Great for: Relieving stress and anxiety. Read our interview with Josh Farkas from Cubicle Ninjas, developers on Guided Meditation VR. LUMEN Developer: Framestore, Inc Available on Viveport LUMEN is a project started by Framestore Inc., Dr. Walter Greenleaf, and a group of Stanford research scientists who wanted to create a soothing VR experience for children headed into risky surgical procedures. It uses a combination of breathing exercises, bioluminescent light and ambient sound to shift your focus away from any lingering anxiety and immerse you in a calming, magical world. A soft-spoken woman gently guides you on this journey. It begins with some controlled breathing, to which you might find yourself slipping into a tranquil state, not just by the sound of her voice but to the comforting glow of a light that radiates in front of you. Shortly afterwards, you’ll be instructed to grow some small seedlings on the forest floor by looking at them. Yes, you read that correctly. This is where I found immense relaxation. Sometimes I’d grow a tree with long, slender branches that extended towards the sky. Other times, I kept them small, neat and tidy. I remember marveling at the lavish woods I’d grown, and how I left LUMEN with a clear mind and ready to take on the day. Great for: Relieving anxiety. Perfect Developer: nDreams VR Available on Viveport Regardless of whether it’s a vacation to a tropical paradise or a few days to enjoy the quiet stirrings of nature, some time for yourself can make all the difference to your mental health. Perfect is a Viveport app that caters to your impulses of wanting to get away and relax. You can choose from three virtual locations, each with their own lush and interactive environment that feel so real, it’s sure to convince you that you’ve finally taken that much deserved time off. The places you can travel to include the sandy shores of a tropical beach, a rocky cliff overlooking a beautiful forest, and a snowy arctic landscape beneath the Northern Lights. One of my favorite features of Perfect is the sensational audio quality. As I’m taking in the dazzling life-like scenery, I’m surrounded by sounds of crashing waves and chirping birds at the shore, the crackling of the fire as it burns under the Aurora Borealis, and the hum of blowing wind and wildlife at the top of the mountain. Taking a moment to close your eyes and savor the moment is highly recommended. Great for: Stress-relief, as a travel alternative. The Night Cafe: A VR Tribute to Van Gogh Developer: Borrowed Light Studios Available on Viveport In The Night Cafe, you can take your appreciation for the arts to the next level by stepping into an oil painting and experiencing a world depicted through Van Gogh’s famous brushwork. You don’t have to have an arts degree to dig this app. You’ll be able to appreciate the stunning details of his work, brought to life by the magic of the virtual reality. The highlight of this app is how abstract the world looks. While most VR experiences aim to be as realistic as possible, The Night Cafe is a beautifully surreal experience, accentuated by Van Gogh’s art style and signature choice of bold colors. I was amazed at how I could walk around and examine objects that previously existed in a 2D painting. While I never get tired of taking a walk through The Night Cafe, I can’t wait to see more apps like it in the future. Great for: Art lovers, lifting your mood Firebird - La Péri Developer: Innerspace VR Available on Viveport One of my favorite past times when I’m stressed out is to sit down and read a book or watch a movie. The thing is, I save only the most extraordinary tales for when I’m feeling down, and that’s because they have this amazing ability to sweep you away. Enter Firebird - La Péri. This VR experience is inspired by a ballet from a French composer by the name of Paul Dukas, whose story follows a prince on a mission to fetch the flower of immortality. In your search, you awaken La Péri, and this is where your adventure truly begins. An enchanting combination of fairy tale meets ballet, Firebird - La Péri won me over with its story, but it keeps me coming back with its incredible audio and visuals. Although short in length, it’ll take you on an interactive journey with breathtaking effects, remarkable narration, captivating dancing, and a moving plot. It’s also the perfect medicine for a gray day. Great for: Enhancing your mood, relieving stress. Guided Meditation VR, LUMEN, Perfect and Firebird - La Péri are available on Viveport and in Viveport Subscription. The Night Café is available for free on Viveport.
  22. Earlier this year we announced VR for Impact, a global initiative and commitment by Vive to drive virtual reality content and technologies, all in support of the United Nations Sustainable Development Goals. We received over 1,400 applications from creators, enthusiasts and advocates around the world all focused on this goal. After an extensive vetting process, today we’re announcing the first three projects that will be part of VR for Impact – with more to come in 2017. Earth Day, celebrated in over 192 countries on April 22nd, is the perfect time to reveal these three projects. They are: SpaceVR www.spacevr.co SpaceVR is the world’s first virtual reality platform allowing users to experience space first hand through the immersion of VR. Founded in 2015, the SpaceVR team has built the first VR satellite, the Overview 1, which will launch later this year on Space X. Once in orbit, SpaceVR will use two 4K sensors combined with wide field of view lenses to stream video that users can experience in full virtual reality or as 360-degree video. SpaceVR will be available on Viveport. Tree www.treeofficial.com Tree is a critically acclaimed virtual reality experience enhanced by haptic feedback to immerse viewers in the tragic fate that befalls a rainforest tree. The experience brings to light the harrowing realities of deforestation, one of the largest contributors to global warming. Tree is an official selection of Sundance Film Festival New Frontier and Tribeca Film Festival Immersive 2017. Tree will be available on Viveport. The Extraordinary Honey Bee The Extraordinary Honey Bee is a joint project with Häagen-Dazs®, Reach Agency and SPECTACLE looking at the alarming rate at which bee populations are falling. InThe Extraordinary Honey Bee, users will shrink down to the size of a bee for a guided VR experience where they learn of the risks bee colonies face and solutions currently being implemented to offset their decline. The Extraordinary Honey Bee will be available on Viveport. This is only the beginning for VR for Impact! SpaceVR, Tree and The Extraordinary Honey Bee represent the first grants awarded. Vive is planning to announce additional grant recipients for 2017 through the end of the year. Do you believe VR can change the world? Share your thoughts on our Community Forums, and visit the official VR for Impact site.
  23. Two base stations is actually the answer. If you have four (4) base stations set up, that's too many! To make this work, you should... 1) Set up two base stations surrounding your play area (where you intend to use the Vives). The other two can stay untouched as spares! 2) Configure the first Vive by running room scale setup. (While you do this, make sure the second Vive is completely turned off, or you might pair it by mistake.) 3) Once you've set up the first Vive, quit SteamVR and make sure it's totally powered down. 4) Then on your second PC, configure your second Vive. You'll be using the same base stations as before, which should register fine with the second Vive. Once everything is paired, you should be able to power on and use both Vives at once. As we always point out, be careful with two people in the same play space! For seated games this isn't usually a problem, but for apps that make you move around, be careful about people running into each other. Let us know if it works for you. :)
  24. The latest version of the Viveport SDK is available for download from the links below. To see the latest documentation, click here. To download the latest version of the SDK, click here.
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